video_core: lower memory limits again
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72a14a6817
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2d1bc03112
2 changed files with 4 additions and 4 deletions
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@ -30,8 +30,8 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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}
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 min_spacing_expected = device_memory - 1_GiB;
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const s64 min_spacing_critical = device_memory - 512_MiB;
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
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const s64 min_spacing_critical = device_memory - 1_GiB;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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@ -49,8 +49,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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if constexpr (HAS_DEVICE_MEMORY_INFO) {
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 min_spacing_expected = device_memory - 1_GiB;
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const s64 min_spacing_critical = device_memory - 512_MiB;
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
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const s64 min_spacing_critical = device_memory - 1_GiB;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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