Fixed includes
This commit is contained in:
parent
f33ee3ee61
commit
35d1030dec
41 changed files with 48 additions and 45 deletions
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@ -6,9 +6,9 @@
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#include <functional>
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#include <memory>
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#include <string>
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#include <tsl/robin_map.h>
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#include <utility>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include <atomic>
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#include <memory>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include <dynarmic/interface/A32/a32.h>
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#include <dynarmic/interface/A64/a64.h>
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#include "common/common_types.h"
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "common/input.h"
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#include "common/param_package.h"
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "common/input.h"
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#include "common/param_package.h"
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#include <functional>
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#include <memory>
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#include <thread>
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#include <tsl/robin_set.h>
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#include <utility>
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#include <tsl/robin_set.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include <functional>
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#include <memory>
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#include <string>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/polyfill_thread.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/k_auto_object.h"
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#pragma once
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#include <array>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include <random>
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#include <span>
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#include <thread>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "common/logging/log.h"
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#include "common/socket_types.h"
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#include "core/hle/result.h"
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#include <string>
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#include <optional>
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#include <tsl/robin_map.h>
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#include <boost/container_hash/hash.hpp>
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#include <tsl/robin_map.h>
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#include "common/logging/log.h"
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#include "core/core.h"
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#include <deque>
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#include <memory>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "core/hle/service/nvdrv/nvdata.h"
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namespace Tegra::Host1x {
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <tsl/robin_map.h>
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#include <assert.h>
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#include <tsl/robin_map.h>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#pragma once
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#include <memory>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include <memory>
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#include <span>
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#include <string>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/nvdrv/core/container.h"
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#include <memory>
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#include <mutex>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/nvnflinger/binder.h"
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#include <memory>
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#include <mutex>
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#include <string>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "common/concepts.h"
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#include "core/hle/kernel/k_port.h"
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#include "core/hle/result.h"
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#include <atomic>
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#include <mutex>
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#include <thread>
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#include <tsl/robin_map.h>
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#include <SDL.h>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/input_engine.h"
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#include <functional>
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#include <mutex>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "common/input.h"
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#include "common/param_package.h"
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#include <memory>
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#include <string>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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namespace Common {
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class ParamPackage;
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}
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <tsl/robin_map.h>
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#include <utility>
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#include <vector>
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#include <tsl/robin_map.h>
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#include <fmt/format.h>
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#include <boost/intrusive/list.hpp>
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#include <deque>
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#include <map>
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#include <span>
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#include <tsl/robin_map.h>
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#include <variant>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/opcodes.h"
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#include "shader_recompiler/frontend/ir/pred.h"
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#include <mutex>
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#include <stdexcept>
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#include <thread>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include <catch2/catch_test_macros.hpp>
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#include "common/common_types.h"
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#include <memory>
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#include <stdexcept>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include <catch2/catch_test_macros.hpp>
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#include "common/alignment.h"
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#include <mutex>
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#include <numeric>
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#include <span>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include <boost/container/small_vector.hpp>
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#define BOOST_NO_MT
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#include <boost/pool/detail/mutex.hpp>
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#include <deque>
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#include <limits>
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#include <type_traits>
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#include <tsl/robin_set.h>
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#include <utility>
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#include <tsl/robin_set.h>
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#include "common/alignment.h"
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#include "common/common_types.h"
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#include "video_core/buffer_cache/word_manager.h"
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#include <limits>
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#include <mutex>
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#include <optional>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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namespace Tegra {
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#include <memory>
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#include <mutex>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "video_core/dma_pusher.h"
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namespace Tegra {
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#include <array>
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#include <cmath>
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#include <span>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "common/assert.h"
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#include "common/bit_cast.h"
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#include "video_core/engines/sw_blitter/converter.h"
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#include <memory>
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#include <unordered_map>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <tsl/robin_map.h>
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#include <tsl/robin_set.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include <tsl/robin_set.h>
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#include "common/assert.h"
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#include "common/settings.h"
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#include "core/memory.h"
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#pragma once
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#include <filesystem>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/host_translate_info.h"
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#include <filesystem>
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#include <memory>
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#include <type_traits>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#pragma once
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#include <mutex>
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#include <unordered_map>
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#include <tsl/robin_map.h>
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#include <tsl/robin_map.h>
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#include "video_core/surface.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <memory>
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#include <mutex>
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#include <span>
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#include <tsl/robin_map.h>
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#include <utility>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "common/polyfill_ranges.h"
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#include "video_core/control/channel_state_cache.h"
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#include <optional>
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#include <span>
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#include <type_traits>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "common/polyfill_thread.h"
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#include "common/unique_function.h"
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#pragma once
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#include <tsl/robin_set.h>
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#include <boost/container/small_vector.hpp>
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#include <tsl/robin_set.h>
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#include "common/alignment.h"
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#include "common/settings.h"
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#include "core/memory.h"
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#include <mutex>
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#include <span>
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#include <type_traits>
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#include <tsl/robin_map.h>
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#include <tsl/robin_set.h>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include <queue>
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#include <tsl/robin_map.h>
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#include <tsl/robin_set.h>
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "common/literals.h"
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#include <chrono>
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#include <optional>
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#include <thread>
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#include <tsl/robin_set.h>
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#include <utility>
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#include <vector>
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#include <tsl/robin_set.h>
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#include "common/assert.h"
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#include "common/literals.h"
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#include <set>
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#include <span>
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#include <string>
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#include <tsl/robin_map.h>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#pragma once
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#include <string>
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#include <tsl/robin_map.h>
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#include <QString>
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#include <tsl/robin_map.h>
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#include "common/common_types.h"
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <tsl/robin_map.h>
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#include <QBuffer>
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#include <QByteArray>
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#include <QGraphicsOpacityEffect>
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#include <QPixmap>
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#include <QPropertyAnimation>
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#include <QStyleOption>
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#include <tsl/robin_map.h>
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#include "core/frontend/framebuffer_layout.h"
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#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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#pragma once
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#include <memory>
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#include <tsl/robin_map.h>
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#include <tsl/robin_set.h>
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#include <QDialog>
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#include <QSortFilterProxyModel>
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#include <QStandardItemModel>
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#include <QVariant>
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#include <tsl/robin_map.h>
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#include <tsl/robin_set.h>
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#include "network/network.h"
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namespace Ui {
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