From 565a4fd7b7923680edb74bff81b6eb69d296698b Mon Sep 17 00:00:00 2001 From: daisymlleung <151548046+daisymlleung@users.noreply.github.com> Date: Sun, 26 Nov 2023 00:18:41 +0800 Subject: [PATCH] Remove onhold requeststate to allow Super Bomberman R2 ingame --- src/core/hle/service/nifm/nifm.cpp | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/src/core/hle/service/nifm/nifm.cpp b/src/core/hle/service/nifm/nifm.cpp index 22dc55a6dc..bffc2d7e43 100644 --- a/src/core/hle/service/nifm/nifm.cpp +++ b/src/core/hle/service/nifm/nifm.cpp @@ -221,10 +221,6 @@ private: void Submit(HLERequestContext& ctx) { LOG_DEBUG(Service_NIFM, "(STUBBED) called"); - if (state == RequestState::NotSubmitted) { - UpdateState(RequestState::OnHold); - } - IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } @@ -245,13 +241,6 @@ private: switch (state) { case RequestState::NotSubmitted: return has_connection ? ResultSuccess : ResultNetworkCommunicationDisabled; - case RequestState::OnHold: - if (has_connection) { - UpdateState(RequestState::Accepted); - } else { - UpdateState(RequestState::Invalid); - } - return ResultPendingConnection; case RequestState::Accepted: default: return ResultSuccess;