compile fixes after function renaming

This commit is contained in:
Martin Felke 2023-06-05 00:16:24 +02:00
parent b250b52511
commit 69f5df40f9
4 changed files with 5 additions and 5 deletions

View file

@ -257,8 +257,8 @@ void RestoreGlobalState(bool is_powered_on) {
// this function only makes sense with integrated devices
u64 RamPercentToByte(u8 percent) {
// total RAM in byte
u64 RamPercentToBytes(u8 percent) {
// total RAM in bytes
u64 total_ram = Common::GetMemInfo().TotalPhysicalMemory;
// clamp percentage between 10 and 90, so we dont run out of either RAM or VRAM

View file

@ -615,6 +615,6 @@ void UpdateRescalingInfo();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);
u64 RAM_Percent_to_Byte(u8 percent);
u64 RamPercentToBytes(u8 percent);
} // namespace Settings

View file

@ -292,7 +292,7 @@ u64 Device::GetTotalDedicatedVideoMemory() const {
if (Settings::values.use_vram_percentage.GetValue()) {
u8 percent = Settings::values.vram_percentage.GetValue();
return Settings::RamPercentToByte(percent);
return Settings::RamPercentToBytes(percent);
} else {
// this is according to both former settings in the gl_buffer_cache
// and gl_texture_cache, regarding device_access_memory

View file

@ -1042,7 +1042,7 @@ void Device::CollectPhysicalMemoryInfo() {
const u8 percent = Settings::values.vram_percentage.GetValue();
const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);
const s64 limit = Settings::values.use_vram_percentage.GetValue()
? Settings::RamPercentToByte(percent)
? Settings::RamPercentToBytes(percent)
: 4_GiB;
device_access_memory = static_cast<u64>(std::max<s64>(
std::min<s64>(available_memory - 8_GiB, 4_GiB), std::min<s64>(local_memory, limit)));