Fixes for others plataforms
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a950cda919
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7455763407
3 changed files with 84 additions and 85 deletions
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@ -62,4 +62,62 @@ std::string PathToUTF8String(const std::filesystem::path& path) {
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return ToUTF8String(path.u8string());
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return ToUTF8String(path.u8string());
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}
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}
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std::u8string UTF8FilenameSantizer(std::u8string u8filename) {
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std::u8string u8path_santized(u8filename);
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size_t eSizeSanitized = u8path_santized.size();
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/* Special case for ":", for example: 'Example: The Test' --> 'Example - The Test' or 'Example :
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* The Test' --> 'Example - The Test'. */
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for (size_t i = 0; i < eSizeSanitized; i++) {
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switch (u8path_santized[i]) {
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case u8':':
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if (i == 0 || i == eSizeSanitized - 1) {
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u8path_santized.replace(i, 1, u8"_");
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} else if (u8path_santized[i - 1] == u8' ') {
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u8path_santized.replace(i, 1, u8"-");
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} else {
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u8path_santized.replace(i, 1, u8" -");
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eSizeSanitized++;
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}
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break;
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case u8'\\':
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case u8'/':
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case u8'*':
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case u8'?':
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case u8'\"':
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case u8'<':
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case u8'>':
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case u8'|':
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case u8'\0':
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u8path_santized.replace(i, 1, u8"_");
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break;
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default:
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break;
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}
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}
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// Delete duplicated spaces || Delete duplicated dots (MacOS i think)
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for (size_t i = 0; i < eSizeSanitized; i++) {
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if ((u8path_santized[i] == u8' ' && u8path_santized[i + 1] == u8' ') ||
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(u8path_santized[i] == u8'.' && u8path_santized[i + 1] == u8'.')) {
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u8path_santized.erase(i, 1);
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i--;
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}
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}
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// Delete all spaces and dots at the end (Windows almost)
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while (u8path_santized.back() == u8' ' || u8path_santized.back() == u8'.') {
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u8path_santized.pop_back();
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}
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if (u8path_santized.empty()) {
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return u8"";
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}
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return u8path_santized;
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}
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} // namespace Common::FS
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} // namespace Common::FS
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@ -99,4 +99,13 @@ concept IsChar = std::same_as<T, char>;
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*/
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*/
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[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
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[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
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/**
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* Sanitizes a UTF-8 encoded filename.
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*
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* @param u8filename u8string_view encoded filename
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*
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* @returns Sanitized u8string encoded filename.
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*/
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[[nodiscard]] std::u8string UTF8FilenameSantizer(std::u8string u8filename);
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} // namespace Common::FS
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} // namespace Common::FS
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@ -2821,72 +2821,6 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
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}
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}
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std::u8string UTF8FilenameSantizer(std::u8string u8filename) {
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std::u8string u8path_santized = u8filename;
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size_t eSizeSanitized =
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u8path_santized.size(); // Cambiado a size_t para coincidir con el tipo de i
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// Special case for ":", for example: 'Pepe: La secuela' --> 'Pepe - La
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// secuela' or 'Pepe : La secuela' --> 'Pepe - La secuela'
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for (size_t i = 0; i < eSizeSanitized; i++) {
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switch (u8path_santized[i]) {
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case u8':':
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if (i == 0 || i == eSizeSanitized - 1) {
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u8path_santized.replace(i, 1, u8"_");
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} else if (u8path_santized[i - 1] == u8' ') {
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u8path_santized.replace(i, 1, u8"-");
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} else {
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u8path_santized.replace(i, 1, u8" -");
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eSizeSanitized++;
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}
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break;
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case u8'\\':
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[[fallthrough]];
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case u8'/':
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[[fallthrough]];
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case u8'*':
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[[fallthrough]];
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case u8'?':
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[[fallthrough]];
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case u8'\"':
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[[fallthrough]];
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case u8'<':
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[[fallthrough]];
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case u8'>':
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[[fallthrough]];
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case u8'|':
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[[fallthrough]];
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case u8'\0':
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u8path_santized.replace(i, 1, u8"_");
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break;
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default:
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break;
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}
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}
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// Delete duplicated spaces || Delete duplicated dots (MacOS i think)
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for (size_t i = 0; i < eSizeSanitized; i++) {
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if ((u8path_santized[i] == u8' ' && u8path_santized[i + 1] == u8' ') ||
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(u8path_santized[i] == u8'.' && u8path_santized[i + 1] == u8'.')) {
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u8path_santized.erase(i, 1);
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i--;
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}
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}
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// Delete all spaces and dots at the end (Windows almost)
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while (u8path_santized.back() == u8' ' || u8path_santized.back() == u8'.') {
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u8path_santized.pop_back();
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}
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if (u8path_santized.empty()) {
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return u8"";
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}
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return u8path_santized;
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}
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#if defined(__linux__) || defined(__FreeBSD__)
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#if defined(__linux__) || defined(__FreeBSD__)
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bool GMainWindow::SaveShortcutLink(const std::filesystem::path& shortcut_path_, const auto& comment,
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bool GMainWindow::SaveShortcutLink(const std::filesystem::path& shortcut_path_, const auto& comment,
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const std::filesystem::path& icon_path_,
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const std::filesystem::path& icon_path_,
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@ -2923,7 +2857,6 @@ bool GMainWindow::SaveShortcutLink(const std::filesystem::path& shortcut_path_,
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return true;
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return true;
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}
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}
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#elif defined(_WIN32)
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#elif defined(_WIN32)
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bool GMainWindow::SaveShortcutLink(const std::filesystem::path& shortcut_path, const auto& comment,
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bool GMainWindow::SaveShortcutLink(const std::filesystem::path& shortcut_path, const auto& comment,
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const std::filesystem::path& icon_path,
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const std::filesystem::path& icon_path,
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const std::filesystem::path& command, const auto& arguments,
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const std::filesystem::path& command, const auto& arguments,
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@ -2935,16 +2868,10 @@ bool GMainWindow::SaveShortcutLink(const std::filesystem::path& shortcut_path, c
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IShellLinkW* pShellLink;
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IShellLinkW* pShellLink;
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IPersistFile* pPersistFile;
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IPersistFile* pPersistFile;
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// Excecuting scope exit
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SCOPE_EXIT({
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pPersistFile->Release();
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pShellLink->Release();
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CoUninitialize();
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});
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auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
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auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
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(void**)&pShellLink);
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(void**)&pShellLink);
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bool shortcut_success = false;
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if (!FAILED(hres)) {
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if (!FAILED(hres)) {
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auto wcommand = Common::FS::ToWString(command.u8string());
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auto wcommand = Common::FS::ToWString(command.u8string());
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if (!wcommand.empty())
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if (!wcommand.empty())
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@ -2970,22 +2897,27 @@ bool GMainWindow::SaveShortcutLink(const std::filesystem::path& shortcut_path, c
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pPersistFile->Save(Common::FS::ToWString(shortcut_path.u8string()).c_str(), TRUE);
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pPersistFile->Save(Common::FS::ToWString(shortcut_path.u8string()).c_str(), TRUE);
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if (FAILED(hres)) {
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if (FAILED(hres)) {
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LOG_ERROR(Common, "[GMainWindow::SaveShortcutLink] Failed to save shortcut");
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LOG_ERROR(Common, "[GMainWindow::SaveShortcutLink] Failed to save shortcut");
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} else {
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if (std::filesystem::exists(shortcut_path)) {
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LOG_INFO(Common, "[GMainWindow::SaveShortcutLink] Shortcut created");
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shortcut_success = true;
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} else {
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LOG_ERROR(Common,
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"[GMainWindow::SaveShortcutLink] Shortcut created but icon dont "
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"exists, please check if the icon path is correct");
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}
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}
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}
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pPersistFile->Release();
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}
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}
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} else {
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} else {
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LOG_ERROR(Common, "[GMainWindow::SaveShortcutLink] Failed to create IShellLinkW instance");
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LOG_ERROR(Common, "[GMainWindow::SaveShortcutLink] Failed to create IShellLinkW instance");
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}
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}
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if (std::filesystem::exists(shortcut_path)) {
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pShellLink->Release();
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LOG_INFO(Common, "[GMainWindow::SaveShortcutLink] Shortcut created");
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CoUninitialize();
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return true;
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} else {
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LOG_ERROR(Common, "[GMainWindow::SaveShortcutLink] Shortcut created but icon dont "
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return shortcut_success;
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"exists, please check if the icon path is correct");
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return false;
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}
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}
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}
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#else
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#else
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bool GMainWindow::SaveShortcutLink(const std::filesystem::path& shortcut_path_,
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bool GMainWindow::SaveShortcutLink(const std::filesystem::path& shortcut_path_,
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@ -3087,7 +3019,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const QString& game_p
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const std::filesystem::path IconYuzuPath =
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const std::filesystem::path IconYuzuPath =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir);
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir);
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std::u8string u8game_ico = UTF8FilenameSantizer(
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std::u8string u8game_ico = Common::FS::UTF8FilenameSantizer(
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Common::FS::ToU8String((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
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Common::FS::ToU8String((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
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: fmt::format("yuzu-{:016X}.ico", program_id))));
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: fmt::format("yuzu-{:016X}.ico", program_id))));
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@ -3180,7 +3112,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const QString& game_p
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std::u8string title_u8 = Common::FS::ToU8String(title);
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std::u8string title_u8 = Common::FS::ToU8String(title);
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title_u8 = UTF8FilenameSantizer(title_u8);
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title_u8 = Common::FS::UTF8FilenameSantizer(title_u8);
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if (target == GameListShortcutTarget::Desktop) {
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if (target == GameListShortcutTarget::Desktop) {
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target_directory = Common::FS::GetWindowsDesktopPath();
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target_directory = Common::FS::GetWindowsDesktopPath();
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