shader/texture: Fix illegal 3D texture assert

Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
This commit is contained in:
ReinUsesLisp 2020-02-21 15:57:22 -03:00
commit 7dc488a375

View file

@ -527,7 +527,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
const bool is_bindless = bindless_reg.has_value();
UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow,
ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
"Illegal texture type");
const SamplerInfo info{texture_type, is_array, is_shadow, false};