yuzu: intergrate gamemode support on linux
This commit is contained in:
parent
04868ab9da
commit
9dffe7b495
9 changed files with 446 additions and 1 deletions
6
externals/CMakeLists.txt
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6
externals/CMakeLists.txt
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@ -165,3 +165,9 @@ if (ANDROID)
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add_subdirectory(libadrenotools)
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endif()
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endif()
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# Gamemode
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if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
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add_subdirectory(gamemode)
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target_include_directories(gamemode PUBLIC gamemode/include)
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endif()
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7
externals/gamemode/CMakeLists.txt
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7
externals/gamemode/CMakeLists.txt
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@ -0,0 +1,7 @@
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# SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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project(gamemode)
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add_library(gamemode include/gamemode_client.h)
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set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)
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379
externals/gamemode/include/gamemode_client.h
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379
externals/gamemode/include/gamemode_client.h
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@ -0,0 +1,379 @@
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// SPDX-FileCopyrightText: Copyright 2017-2019 Feral Interactive
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// SPDX-License-Identifier: BSD-3-Clause
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/*
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Copyright (c) 2017-2019, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef CLIENT_GAMEMODE_H
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#define CLIENT_GAMEMODE_H
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/*
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* GameMode supports the following client functions
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* Requests are refcounted in the daemon
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*
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* int gamemode_request_start() - Request gamemode starts
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* int gamemode_request_end() - Request gamemode ends
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
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* destruction, as appropriate. In this configuration, errors will be printed to stderr
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*
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* int gamemode_query_status() - Query the current status of gamemode
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* const char* gamemode_error_string() - Get an error string
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* returns a string describing any of the above errors
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*
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* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
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* handles the request. It is not recommended to make these calls in performance critical code
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*/
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#include <stdbool.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#include <string.h>
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#include <assert.h>
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#include <sys/types.h>
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static char internal_gamemode_client_error_string[512] = { 0 };
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/**
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* Load libgamemode dynamically to dislodge us from most dependencies.
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* This allows clients to link and/or use this regardless of runtime.
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* See SDL2 for an example of the reasoning behind this in terms of
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* dynamic versioning as well.
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*/
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static volatile int internal_libgamemode_loaded = 1;
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/* Typedefs for the functions to load */
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typedef int (*api_call_return_int)(void);
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typedef const char *(*api_call_return_cstring)(void);
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typedef int (*api_call_pid_return_int)(pid_t);
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/* Storage for functors */
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static api_call_return_int REAL_internal_gamemode_request_start = NULL;
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static api_call_return_int REAL_internal_gamemode_request_end = NULL;
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static api_call_return_int REAL_internal_gamemode_query_status = NULL;
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static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
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/**
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* Internal helper to perform the symbol binding safely.
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*
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* Returns 0 on success and -1 on failure
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*/
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__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
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void *handle, const char *name, void **out_func, size_t func_size, bool required)
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{
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void *symbol_lookup = NULL;
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char *dl_error = NULL;
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/* Safely look up the symbol */
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symbol_lookup = dlsym(handle, name);
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dl_error = dlerror();
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if (required && (dl_error || !symbol_lookup)) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"dlsym failed - %s",
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dl_error);
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return -1;
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}
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/* Have the symbol correctly, copy it to make it usable */
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memcpy(out_func, &symbol_lookup, func_size);
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return 0;
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}
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/**
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* Loads libgamemode and needed functions
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*
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* Returns 0 on success and -1 on failure
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*/
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__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
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{
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/* We start at 1, 0 is a success and -1 is a fail */
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if (internal_libgamemode_loaded != 1) {
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return internal_libgamemode_loaded;
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}
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/* Anonymous struct type to define our bindings */
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struct binding {
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const char *name;
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void **functor;
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size_t func_size;
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bool required;
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} bindings[] = {
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{ "real_gamemode_request_start",
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(void **)&REAL_internal_gamemode_request_start,
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sizeof(REAL_internal_gamemode_request_start),
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true },
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{ "real_gamemode_request_end",
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(void **)&REAL_internal_gamemode_request_end,
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sizeof(REAL_internal_gamemode_request_end),
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true },
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{ "real_gamemode_query_status",
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(void **)&REAL_internal_gamemode_query_status,
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sizeof(REAL_internal_gamemode_query_status),
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false },
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{ "real_gamemode_error_string",
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(void **)&REAL_internal_gamemode_error_string,
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sizeof(REAL_internal_gamemode_error_string),
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true },
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{ "real_gamemode_request_start_for",
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(void **)&REAL_internal_gamemode_request_start_for,
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sizeof(REAL_internal_gamemode_request_start_for),
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false },
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{ "real_gamemode_request_end_for",
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(void **)&REAL_internal_gamemode_request_end_for,
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sizeof(REAL_internal_gamemode_request_end_for),
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false },
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{ "real_gamemode_query_status_for",
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(void **)&REAL_internal_gamemode_query_status_for,
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sizeof(REAL_internal_gamemode_query_status_for),
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false },
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};
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void *libgamemode = NULL;
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/* Try and load libgamemode */
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libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
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if (!libgamemode) {
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/* Attempt to load unversioned library for compatibility with older
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* versions (as of writing, there are no ABI changes between the two -
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* this may need to change if ever ABI-breaking changes are made) */
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libgamemode = dlopen("libgamemode.so", RTLD_NOW);
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if (!libgamemode) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"dlopen failed - %s",
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dlerror());
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internal_libgamemode_loaded = -1;
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return -1;
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}
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}
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/* Attempt to bind all symbols */
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for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
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struct binding *binder = &bindings[i];
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if (internal_bind_libgamemode_symbol(libgamemode,
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binder->name,
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binder->functor,
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binder->func_size,
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binder->required)) {
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internal_libgamemode_loaded = -1;
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return -1;
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};
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}
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/* Success */
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internal_libgamemode_loaded = 0;
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return 0;
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}
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/**
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* Redirect to the real libgamemode
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*/
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__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
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{
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/* If we fail to load the system gamemode, or we have an error string already, return our error
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* string instead of diverting to the system version */
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if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
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return internal_gamemode_client_error_string;
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}
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/* Assert for static analyser that the function is not NULL */
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assert(REAL_internal_gamemode_error_string != NULL);
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return REAL_internal_gamemode_error_string();
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}
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/**
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* Redirect to the real libgamemode
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* Allow automatically requesting game mode
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* Also prints errors as they happen.
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*/
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#ifdef GAMEMODE_AUTO
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__attribute__((constructor))
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#else
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__attribute__((always_inline)) static inline
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#endif
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int gamemode_request_start(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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/* Assert for static analyser that the function is not NULL */
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assert(REAL_internal_gamemode_request_start != NULL);
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if (REAL_internal_gamemode_request_start() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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return 0;
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}
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/* Redirect to the real libgamemode */
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#ifdef GAMEMODE_AUTO
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__attribute__((destructor))
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#else
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__attribute__((always_inline)) static inline
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#endif
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int gamemode_request_end(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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/* Assert for static analyser that the function is not NULL */
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assert(REAL_internal_gamemode_request_end != NULL);
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if (REAL_internal_gamemode_request_end() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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return 0;
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_query_status(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_query_status == NULL) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"gamemode_query_status missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_query_status();
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_request_start_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"gamemode_request_start_for missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_request_start_for(pid);
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_request_end_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"gamemode_request_end_for missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_request_end_for(pid);
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_query_status_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"gamemode_query_status_for missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_query_status_for(pid);
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}
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#endif // CLIENT_GAMEMODE_H
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@ -329,7 +329,7 @@ if (NOT WIN32)
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target_include_directories(yuzu PRIVATE ${Qt${QT_MAJOR_VERSION}Gui_PRIVATE_INCLUDE_DIRS})
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endif()
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if (UNIX AND NOT APPLE)
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target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus)
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target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus gamemode)
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endif()
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target_compile_definitions(yuzu PRIVATE
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@ -882,6 +882,7 @@ void Config::ReadUIValues() {
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QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second))
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.toString();
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ReadBasicSetting(UISettings::values.enable_discord_presence);
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ReadBasicSetting(UISettings::values.enable_gamemode);
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ReadBasicSetting(UISettings::values.select_user_on_boot);
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ReadUIGamelistValues();
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@ -1529,6 +1530,7 @@ void Config::SaveUIValues() {
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WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
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QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second));
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WriteBasicSetting(UISettings::values.enable_discord_presence);
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WriteBasicSetting(UISettings::values.enable_gamemode);
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WriteBasicSetting(UISettings::values.select_user_on_boot);
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SaveUIGamelistValues();
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@ -26,6 +26,10 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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#ifndef __linux__
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ui->toggle_gamemode->setVisible(false);
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#endif
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -43,11 +47,13 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_controller_applet_disabled->setEnabled(runtime_lock);
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ui->toggle_controller_applet_disabled->setChecked(
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UISettings::values.controller_applet_disabled.GetValue());
|
||||
ui->toggle_gamemode->setChecked(UISettings::values.enable_gamemode.GetValue());
|
||||
|
||||
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
|
||||
ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
|
||||
|
||||
ui->button_reset_defaults->setEnabled(runtime_lock);
|
||||
ui->toggle_gamemode->setEnabled(runtime_lock);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
|
||||
|
@ -87,6 +93,7 @@ void ConfigureGeneral::ApplyConfiguration() {
|
|||
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
|
||||
UISettings::values.controller_applet_disabled =
|
||||
ui->toggle_controller_applet_disabled->isChecked();
|
||||
UISettings::values.enable_gamemode = ui->toggle_gamemode->isChecked();
|
||||
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.use_speed_limit.UsingGlobal()) {
|
||||
|
|
|
@ -96,6 +96,13 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_gamemode">
|
||||
<property name="text">
|
||||
<string>Enable gamemode</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
|
|
|
@ -174,6 +174,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#include <gamemode_client.h>
|
||||
#endif
|
||||
|
||||
constexpr int default_mouse_hide_timeout = 2500;
|
||||
constexpr int default_mouse_center_timeout = 10;
|
||||
constexpr int default_input_update_timeout = 1;
|
||||
|
@ -2014,6 +2018,16 @@ void GMainWindow::OnEmulationStopped() {
|
|||
|
||||
discord_rpc->Update();
|
||||
|
||||
#ifdef __linux__
|
||||
if (UISettings::values.enable_gamemode) {
|
||||
if (gamemode_request_end() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Stopped gamemode");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// The emulation is stopped, so closing the window or not does not matter anymore
|
||||
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
|
||||
|
@ -3186,6 +3200,16 @@ void GMainWindow::OnStartGame() {
|
|||
UpdateMenuState();
|
||||
OnTasStateChanged();
|
||||
|
||||
#ifdef __linux__
|
||||
if (UISettings::values.enable_gamemode) {
|
||||
if (gamemode_request_start() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Started gamemode");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
discord_rpc->Update();
|
||||
}
|
||||
|
||||
|
@ -3203,6 +3227,16 @@ void GMainWindow::OnPauseGame() {
|
|||
emu_thread->SetRunning(false);
|
||||
UpdateMenuState();
|
||||
AllowOSSleep();
|
||||
|
||||
#ifdef __linux__
|
||||
if (UISettings::values.enable_gamemode) {
|
||||
if (gamemode_request_end() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Stopped gamemode");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseContinueGame() {
|
||||
|
|
|
@ -87,6 +87,9 @@ struct Values {
|
|||
// Discord RPC
|
||||
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
|
||||
|
||||
// Gamemode
|
||||
Settings::Setting<bool> enable_gamemode{false, "enable_gamemode"};
|
||||
|
||||
Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
|
||||
|
||||
QString roms_path;
|
||||
|
|
Loading…
Add table
Reference in a new issue