shader: Fix indirect branches to scheduler instructions

This commit is contained in:
ReinUsesLisp 2021-03-29 22:13:37 -03:00 committed by ameerj
parent 55b960a20f
commit b0d5572abf
3 changed files with 17 additions and 7 deletions

View file

@ -446,9 +446,9 @@ private:
case Flow::EndClass::IndirectBranch:
root.insert(ip, *pool.Create(SetIndirectBranchVariable{}, block.branch_reg,
block.branch_offset));
for (Flow::Block* const branch : block.indirect_branches) {
const Node indirect_label{local_labels.at(branch)};
Statement* cond{pool.Create(IndirectBranchCond{}, branch->begin.Offset())};
for (const Flow::IndirectBranch& indirect : block.indirect_branches) {
const Node indirect_label{local_labels.at(indirect.block)};
Statement* cond{pool.Create(IndirectBranchCond{}, indirect.address)};
Statement* goto_stmt{pool.Create(Goto{}, cond, indirect_label, &root_stmt)};
gotos.push_back(root.insert(ip, *goto_stmt));
}