Added JNI methods

This commit is contained in:
Timotej Leginus 2023-06-11 20:21:46 +02:00
parent d5129d9347
commit ca6e4b8802

View file

@ -13,6 +13,8 @@
#include <android/api-level.h>
#include <android/native_window_jni.h>
#include <network/room_member.h>
#include <network/network.h>
#include <core/loader/nro.h>
#include "common/detached_tasks.h"
@ -341,6 +343,29 @@ namespace {
return m_software_keyboard;
}
void DirectConnectToRoom(const std::string& nickname, const char* server_addr = "127.0.0.1",
u16 server_port = Network::DefaultRoomPort,
const std::string& password = "") {
auto room_network = m_system.GetRoomNetwork();
a
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining || member->IsConnected()) {
return;
} else {
member->Join(nickname, server_addr, server_port);
}
}
}
Network::RoomMember::State GetRoomMemberState() {
if (const auto member = m_system.GetRoomNetwork().GetRoomMember().lock()) {
return member->GetState();
} else {
return Network::RoomMember::State::Idle;
}
}
private:
struct RomMetadata {
std::string title;
@ -769,4 +794,45 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardInput(j_key_code);
}
} // extern "C"
void Java_org_yuzu_yuzu_1emu_NativeLibrary_connectToRoom(JNIEnv* env, jclass clazz,
jstring nickname,
jstring server_addr,
jint server_port,
jstring password) {
EmulationSession::GetInstance().DirectConnectToRoom(
GetJString(env, nickname),
GetJString(env, server_addr).c_str(),
server_port,
GetJString(env, password)
);
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getRoomMemberState(JNIEnv* env, jclass clazz) {
auto state = EmulationSession::GetInstance().GetRoomMemberState();
std::string state_str{};
switch(state) {
using State = Network::RoomMember::State;
case State::Uninitialized:
state_str = "Uninitialized";
break;
case State::Idle:
state_str = "Idle";
break;
case State::Joining:
state_str = "Joining";
break;
case State::Joined:
state_str = "Joined";
break;
case State::Moderator:
state_str = "Moderator";
break;
}
return env->NewStringUTF(state_str.c_str());
}
} // extern "C"