settings: Add option to change shader directory
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parent
bb2e407772
commit
d5b6425b78
5 changed files with 72 additions and 34 deletions
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@ -74,6 +74,7 @@ void LogSettings() {
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log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
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log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
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log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
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log_path("DataStorage_ShaderDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir));
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log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
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log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
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log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
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@ -520,6 +520,13 @@ void Config::ReadDataStorageValues() {
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::ShaderDir,
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qt_config
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->value(QStringLiteral("shader_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ShaderDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::LoadDir,
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qt_config
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@ -1176,6 +1183,9 @@ void Config::SaveDataStorageValues() {
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WriteSetting(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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WriteSetting(QStringLiteral("shader_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ShaderDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ShaderDir)));
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WriteSetting(QStringLiteral("load_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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@ -19,6 +19,8 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
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connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
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connect(ui->shader_directory_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::Shader, ui->shader_directory_edit); });
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connect(ui->gamecard_path_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
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connect(ui->dump_path_button, &QToolButton::pressed, this,
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@ -50,6 +52,8 @@ void ConfigureFilesystem::SetConfiguration() {
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
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ui->sdmc_directory_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
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ui->shader_directory_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ShaderDir)));
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ui->gamecard_path_edit->setText(
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QString::fromStdString(Settings::values.gamecard_path.GetValue()));
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ui->dump_path_edit->setText(
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@ -72,6 +76,8 @@ void ConfigureFilesystem::ApplyConfiguration() {
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ui->nand_directory_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
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ui->sdmc_directory_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::ShaderDir,
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ui->shader_directory_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
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ui->dump_path_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
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@ -95,6 +101,9 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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case DirectoryTarget::SD:
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caption = tr("Select Emulated SD Directory...");
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break;
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case DirectoryTarget::Shader:
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caption = tr("Select Shader Directory...");
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break;
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case DirectoryTarget::Gamecard:
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caption = tr("Select Gamecard Path...");
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break;
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@ -30,6 +30,7 @@ private:
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enum class DirectoryTarget {
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NAND,
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SD,
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Shader,
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Gamecard,
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Dump,
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Load,
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@ -25,40 +25,6 @@
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<string>Storage Directories</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>NAND</string>
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</property>
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</widget>
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</item>
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<item row="0" column="3">
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<widget class="QToolButton" name="nand_directory_button">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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<item row="0" column="2">
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<widget class="QLineEdit" name="nand_directory_edit"/>
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</item>
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<item row="1" column="2">
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<widget class="QLineEdit" name="sdmc_directory_edit"/>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>SD Card</string>
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</property>
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</widget>
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</item>
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<item row="1" column="3">
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<widget class="QToolButton" name="sdmc_directory_button">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<spacer name="horizontalSpacer">
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<property name="orientation">
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@ -75,6 +41,57 @@
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</property>
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</spacer>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>NAND</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>SD Card</string>
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</property>
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</widget>
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</item>
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<item row="1" column="2">
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<widget class="QLineEdit" name="sdmc_directory_edit"/>
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</item>
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<item row="1" column="3">
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<widget class="QToolButton" name="sdmc_directory_button">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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<item row="0" column="3">
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<widget class="QToolButton" name="nand_directory_button">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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<item row="0" column="2">
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<widget class="QLineEdit" name="nand_directory_edit"/>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Shaders</string>
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</property>
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</widget>
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</item>
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<item row="2" column="2">
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<widget class="QLineEdit" name="shader_directory_edit"/>
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</item>
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<item row="2" column="3">
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<widget class="QToolButton" name="shader_directory_button">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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