Fix framerate limit setting

This commit is contained in:
HolographicWings 2023-05-15 22:03:41 +02:00
parent acf0df69b8
commit dd80c0e332

View file

@ -279,7 +279,7 @@ void Codec::Decode() {
}
std::chrono::steady_clock::time_point last_frame_time = std::chrono::steady_clock::now();
std::chrono::microseconds min_call_interval = std::chrono::microseconds(1000/Settings::values.video_framerate.GetValue()*1000);
AVFramePtr Codec::GetCurrentFrame() {
// Sometimes VIC will request more frames than have been decoded.
// in this case, return a nullptr and don't overwrite previous frame data
@ -294,9 +294,11 @@ AVFramePtr Codec::GetCurrentFrame() {
std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
std::chrono::microseconds elapsed =
std::chrono::duration_cast<std::chrono::microseconds>(now - last_frame_time);
std::chrono::microseconds min_frame_interval =
std::chrono::microseconds(1000 / Settings::values.video_framerate.GetValue() * 1000);
if (elapsed < min_call_interval) {
std::this_thread::sleep_for(min_call_interval - elapsed);
if (elapsed < min_frame_interval) {
std::this_thread::sleep_for(min_frame_interval - elapsed);
now = std::chrono::steady_clock::now();
elapsed = std::chrono::duration_cast<std::chrono::microseconds>(now - last_frame_time);
}