#version 450 layout(binding = 1) uniform sampler2D texSampler; layout(location = 0) in vec3 fragColor; layout(location = 1) in vec2 fragTexCoord; layout(location = 0) out vec4 outColor; void main() { // outColor = texture(texSampler, fragTexCoord); outColor = vec4(fragColor, 1.0) * texture(texSampler, fragTexCoord).rgba; } // #version 450 // layout(location = 0) in vec3 fragColor; // layout(location = 1) in vec2 fragTexCoord; // layout(location = 0) out vec4 outColor; // void main() { // outColor = vec4(fragTexCoord, 0.0, 1.0); // }