130 lines
3.8 KiB
TOML
130 lines
3.8 KiB
TOML
[package]
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name = "minemod"
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version = "0.1.0"
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edition = "2024"
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default-run = "minemod"
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[package.metadata.vita]
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title_id = "PKDC10002"
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title_name = "MineMod"
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# assets = "somewhere" # TODO make this a build.rs output folder so we can use build.rs to manage vita assets
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[profile.release]
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opt-level = 3
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lto = true
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codegen-units = 1
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# panic = "abort" # Vita platform doesnt support abort currently
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strip = "debuginfo"
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# this should be working but isnt
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# [target.'cfg(target_os = "vita")']
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# [target.'armv7-sony-vita-newlibeabihf']
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# rustflags = ["-C","panic=unwind"]
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[profile.release.package."*"]
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opt-level = 3
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codegen-units = 1
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strip = "debuginfo"
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[profile.dev.package."*"]
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opt-level = 3
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[profile.wasm-release]
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inherits = "release"
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opt-level = "z"
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strip = true
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[workspace]
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members = []
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# [patch."ssh://user@domain.com/repository.git"]
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# namespace = { path = "path/to/thing" }
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[build-dependencies]
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shaderc = "0.8.3" # APACHE 2.0
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num_cpus = "1.16.0" # MIT
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jobserver = "0.1.32" # MIT
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gl_generator = "0.14" # APACHE 2.0
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[dependencies]
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tracing = { version = "0.1.41", features = [
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"max_level_debug",
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"release_max_level_warn",
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] } # MIT
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tracing-subscriber = "0.3.19" # MIT
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log = "0.4.25" # MIT
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anyhow = "1.0.95" # MIT
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thiserror = "2.0.11" # MIT
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nalgebra = "0.33.2" # APACHE 2.0
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glam = "0.29.2"
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cgmath = "0.18.0" # APACHE 2.0
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image = "0.25.5" # MIT
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# png = "0.17.16" # MIT
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tobj = { version = "4.0.2", features = ["log"] } # MIT
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rand = "0.9.0"
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#image_full = { package = "image", version = "0.25.5" }
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#image = { version = "0.25.5", default-features = false }
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#image_dds = "0.7.1"
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tbc = "0.3.0"
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[target.'cfg(any(target_os = "windows",target_os = "linux",target_os = "macos"))'.dependencies]
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tokio = { version = "1.43.0", features = ["full"] } # MIT
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ctrlc = "3.4.5" # MIT
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glfw = "0.59.0"
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#glfw = {version = "0.59.0", default-features = false, features = ["raw-window-handle-v0-6"]} # we literally just need the window management parts # nevermind this crashes immediately
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## vulkan
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vulkanalia = { version = "0.26.0", features = [
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"libloading",
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"provisional",
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"window",
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] } # APACHE 2.0
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# kept for now so the vulkan demo works (also the tutorial is using it so once the tutorial is done and i fully understand how vulkan works i will be tossing winit fully and reworking the vulkan structure to better suit the engine)
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old_winit = { package = "winit", version = "0.29" } # APACHE 2.0 # dont update, many many breaking changes with no guides
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## end vulkan
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## opengl
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glutin = "0.32.2" # APACHE 2.0
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#glutin-winit = "0.5.0" # MIT # no winit >:(
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raw-window-handle = "0.6.2" # MIT
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# winit is hereby banished from this realm because it pissed me off >:(
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# its designed around mobile and desktop, but its mobile side sticks around even when its only being used for desktop and theres no way to cut it out
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# on top of its piss poor documentation around the breaking changes in update 0.3
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#winit = { version = "0.30.0", features = ["rwh_06"] }
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# drm = { version = "0.14.1", optional = true } # MIT
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## end opengl
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[target.'cfg(target_family = "wasm")'.dependencies]
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wgpu = "24.0.0" # MIT
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[target.'cfg(target_os = "vita")'.dependencies]
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vitasdk-sys = { version = "0.3.3", features = [
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"all-stubs",
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] } # MIT and VITASDK themselves use MIT as well
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concat-idents = "1.1.5" # MIT
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libc = "0.2.153" # MIT
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rand = "0.9.0" # MIT
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tokio = { version = "1.36.0", features = [
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"fs",
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"macros",
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"bytes",
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"io-std",
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"io-util",
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"rt",
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"rt-multi-thread",
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"net",
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"tracing",
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"time",
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] } # MIT
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[target.'cfg(target_os = "windows")'.dependencies]
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gfx-backend-dx12 = "0.9.1"
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gfx-backend-dx11 = "0.9.0"
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[target.'cfg(target_os = "linux")'.dependencies]
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[target.'cfg(target_os = "macos")'.dependencies]
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metal = "0.31.0" # MIT
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objc = "0.2.7" # MIT
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