Rewrite gameserver slot filter system (#763)

* Initial implementation of new slot sorting and filtering system

* Initial implementation of filtering for lbp3 community tab

* Add support for organization on lbp3

* Add playlist and user categories

* Implement unit tests for all filters
Refactor more systems to use PaginationData

* Fix PlayerCountFilter test

* Add more unit tests and integration tests for the filter system

* Fix LBP2 move filter and gameFilterType

* Fix sort by likes in LBP3 category

* Add sort for total plays

* Remove extra whitespace and make styling more consistent

* Order hearted and queued levels by primary key ID

* Fix query without order warnings
This commit is contained in:
Josh 2023-05-31 16:33:39 -05:00 committed by GitHub
parent de228cb242
commit 0c1e350fa3
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
106 changed files with 4040 additions and 1183 deletions

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@ -1,10 +1,16 @@
#nullable enable
using LBPUnion.ProjectLighthouse.Configuration;
using System.Linq.Expressions;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Filter;
using LBPUnion.ProjectLighthouse.Filter.Filters;
using LBPUnion.ProjectLighthouse.Filter.Sorts;
using LBPUnion.ProjectLighthouse.Filter.Sorts.Metadata;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Extensions;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Filter;
using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Matchmaking.Rooms;
using LBPUnion.ProjectLighthouse.Types.Misc;
@ -23,34 +29,31 @@ namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
public class SlotsController : ControllerBase
{
private readonly DatabaseContext database;
public SlotsController(DatabaseContext database)
{
this.database = database;
}
[HttpGet("slots/by")]
public async Task<IActionResult> SlotsBy([FromQuery(Name = "u")] string username, [FromQuery] int pageStart, [FromQuery] int pageSize, [FromQuery] bool crosscontrol = false)
public async Task<IActionResult> SlotsBy([FromQuery(Name = "u")] string username)
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
int targetUserId = await this.database.UserIdFromUsername(username);
if (targetUserId == 0) return this.NotFound();
int usedSlots = this.database.Slots.Count(s => s.CreatorId == targetUserId);
PaginationData pageData = this.Request.GetPaginationData();
List<SlotBase> slots = (await this.database.Slots.Where(s => s.CreatorId == targetUserId)
.ByGameVersion(token.GameVersion, token.UserId == targetUserId)
.Where(match => match.CrossControllerRequired == crosscontrol)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, usedSlots))
.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
int start = pageStart + Math.Min(pageSize, usedSlots);
int total = await this.database.Slots.CountAsync(s => s.CreatorId == targetUserId && s.CrossControllerRequired == crosscontrol);
pageData.TotalElements = await this.database.Slots.CountAsync(s => s.CreatorId == targetUserId);
return this.Ok(new GenericSlotResponse("slots", slots, total, start));
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token).AddFilter(new CreatorFilter(targetUserId));
SlotSortBuilder<SlotEntity> sortBuilder = new SlotSortBuilder<SlotEntity>().AddSort(new FirstUploadedSort());
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse("slots", slots, pageData));
}
[HttpGet("slotList")]
@ -61,7 +64,7 @@ public class SlotsController : ControllerBase
List<SlotBase> slots = new();
foreach (int slotId in slotIds)
{
SlotEntity? slot = await this.database.Slots.Include(t => t.Creator).Where(t => t.SlotId == slotId && t.Type == SlotType.User).FirstOrDefaultAsync();
SlotEntity? slot = await this.database.Slots.Where(t => t.SlotId == slotId && t.Type == SlotType.User).FirstOrDefaultAsync();
if (slot == null)
{
slot = await this.database.Slots.Where(t => t.InternalSlotId == slotId && t.Type == SlotType.Developer).FirstOrDefaultAsync();
@ -102,7 +105,7 @@ public class SlotsController : ControllerBase
}
[HttpGet("s/developer/{id:int}")]
public async Task<IActionResult> SDev(int id)
public async Task<IActionResult> DeveloperSlot(int id)
{
GameTokenEntity token = this.GetToken();
@ -113,13 +116,12 @@ public class SlotsController : ControllerBase
}
[HttpGet("s/user/{id:int}")]
public async Task<IActionResult> SUser(int id)
public async Task<IActionResult> UserSlot(int id)
{
GameTokenEntity token = this.GetToken();
GameVersion gameVersion = token.GameVersion;
SlotEntity? slot = await this.database.Slots.ByGameVersion(gameVersion, true, true).FirstOrDefaultAsync(s => s.SlotId == id);
SlotEntity? slot = await this.database.Slots.Where(this.GetDefaultFilters(token).Build())
.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
@ -127,66 +129,40 @@ public class SlotsController : ControllerBase
}
[HttpGet("slots/cool")]
public async Task<IActionResult> Lbp1CoolSlots([FromQuery] int page)
{
const int pageSize = 30;
return await this.CoolSlots((page - 1) * pageSize, pageSize);
}
public async Task<IActionResult> Lbp1CoolSlots() => await this.CoolSlots();
[HttpGet("slots/lbp2cool")]
public async Task<IActionResult> CoolSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] int players = 1,
[FromQuery] string? gameFilterType = null,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? move = null,
[FromQuery] int? page = null,
[FromQuery] bool crosscontrol = false
)
{
if (page != null) pageStart = (int)page * 30;
// bit of a better placeholder until we can track average user interaction with /stream endpoint
return await this.ThumbsSlots(pageStart, Math.Min(pageSize, 30), players, gameFilterType, "thisMonth",
labelFilter0, labelFilter1, labelFilter2, move, crosscontrol);
}
public async Task<IActionResult> CoolSlots() => await this.ThumbsSlots();
[HttpGet("slots")]
public async Task<IActionResult> NewestSlots([FromQuery] int pageStart, [FromQuery] int pageSize, [FromQuery] bool crosscontrol = false)
public async Task<IActionResult> NewestSlots()
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
GameVersion gameVersion = token.GameVersion;
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
.Where(s => s.CrossControllerRequired == crosscontrol)
.OrderByDescending(s => s.FirstUploaded)
.ThenByDescending(s => s.SlotId)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
return this.Ok(new GenericSlotResponse(slots, total, start));
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new FirstUploadedSort());
sortBuilder.AddSort(new SlotIdSort());
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/like/{slotType}/{slotId:int}")]
public async Task<IActionResult> SimilarSlots([FromRoute] string slotType, [FromRoute] int slotId, [FromQuery] int pageStart, [FromQuery] int pageSize)
public async Task<IActionResult> SimilarSlots([FromRoute] string slotType, [FromRoute] int slotId)
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
if (slotType != "user") return this.BadRequest();
GameVersion gameVersion = token.GameVersion;
SlotEntity? targetSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
if (targetSlot == null) return this.BadRequest();
@ -198,275 +174,180 @@ public class SlotsController : ControllerBase
.Select(r => r.SlotId)
.ToList();
List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
.Where(s => slotIdsWithTag.Contains(s.SlotId))
.OrderByDescending(s => s.PlaysLBP1)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
pageData.TotalElements = slotIdsWithTag.Count;
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = slotIdsWithTag.Count;
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token).AddFilter(0, new SlotIdFilter(slotIdsWithTag));
return this.Ok(new GenericSlotResponse(slots, total, start));
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new PlaysForGameSort(GameVersion.LittleBigPlanet1));
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/highestRated")]
public async Task<IActionResult> HighestRatedSlots([FromQuery] int pageStart, [FromQuery] int pageSize)
public async Task<IActionResult> HighestRatedSlots()
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
GameVersion gameVersion = token.GameVersion;
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
.Select(s => new SlotMetadata
{
Slot = s,
RatingLbp1 = this.database.RatedLevels.Where(r => r.SlotId == s.SlotId).Average(r => (double?)r.RatingLBP1) ?? 3.0,
})
.OrderByDescending(s => s.RatingLbp1)
.Select(s => s.Slot)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCount(this.database);
SlotSortBuilder<SlotMetadata> sortBuilder = new();
sortBuilder.AddSort(new RatingLBP1Sort());
return this.Ok(new GenericSlotResponse(slots, total, start));
Expression<Func<SlotEntity, SlotMetadata>> selectorFunc = s => new SlotMetadata
{
Slot = s,
RatingLbp1 = this.database.RatedLevels.Where(r => r.SlotId == s.SlotId)
.Average(r => (double?)r.RatingLBP1) ?? 3.0,
};
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder, selectorFunc);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/tag")]
public async Task<IActionResult> SimilarSlots([FromQuery] string tag, [FromQuery] int pageStart, [FromQuery] int pageSize)
public async Task<IActionResult> SimilarSlots([FromQuery] string tag)
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
List<int> slotIdsWithTag = await this.database.RatedLevels.Where(r => r.TagLBP1.Length > 0)
.Where(r => r.TagLBP1 == tag)
.Select(s => s.SlotId)
.ToListAsync();
List<SlotBase> slots = (await this.database.Slots.Where(s => slotIdsWithTag.Contains(s.SlotId))
.ByGameVersion(token.GameVersion, false, true)
.OrderByDescending(s => s.PlaysLBP1)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
pageData.TotalElements = slotIdsWithTag.Count;
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = slotIdsWithTag.Count;
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new PlaysForGameSort(GameVersion.LittleBigPlanet1));
return this.Ok(new GenericSlotResponse(slots, total, start));
List<SlotBase> slots = await this.database.GetSlots(token, this.FilterFromRequest(token), pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/mmpicks")]
public async Task<IActionResult> TeamPickedSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] int players,
[FromQuery] string? gameFilterType = null,
[FromQuery] string? dateFilterType = null,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? move = null,
[FromQuery] bool crosscontrol = false
)
public async Task<IActionResult> TeamPickedSlots()
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
List<SlotBase> slots = this.filterSlots((await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.Where(s => s.TeamPick && s.CrossControllerRequired == crosscontrol)
.OrderByDescending(s => s.LastUpdated)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ToListAsync()), players, labelFilter0, labelFilter1, labelFilter2, move).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.TeamPickCountForGame(this.database, token.GameVersion, crosscontrol);
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token).AddFilter(new TeamPickFilter());
return this.Ok(new GenericSlotResponse(slots, total, start));
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new LastUpdatedSort());
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/lbp2luckydip")]
public async Task<IActionResult> LuckyDipSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] int seed,
[FromQuery] int players = 1,
[FromQuery] string? gameFilterType = null,
[FromQuery] string? dateFilterType = null,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? move = null,
[FromQuery] bool crosscontrol = false
)
public async Task<IActionResult> LuckyDipSlots([FromQuery] int seed)
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
GameVersion gameVersion = token.GameVersion;
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
const double biasFactor = .8f;
List<SlotBase> slots = this.filterSlots((await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.Where(s => s.CrossControllerRequired == crosscontrol)
.OrderByDescending(s => EF.Functions.Random() * (s.FirstUploaded * biasFactor))
.Take(Math.Min(pageSize, 30))
.ToListAsync()), players, labelFilter0, labelFilter1, labelFilter2, move).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new RandomFirstUploadedSort());
return this.Ok(new GenericSlotResponse(slots, total, start));
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/thumbs")]
public async Task<IActionResult> ThumbsSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] int players,
[FromQuery] string? gameFilterType = null,
[FromQuery] string? dateFilterType = null,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? move = null,
[FromQuery] bool crosscontrol = false
)
public async Task<IActionResult> ThumbsSlots()
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
List<SlotBase> slots = this.filterSlots((await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.Where(s => s.CrossControllerRequired == crosscontrol)
.Select(s => new SlotMetadata
{
Slot = s,
ThumbsUp = this.database.RatedLevels.Count(r => r.SlotId == s.SlotId && r.Rating == 1),
})
.OrderByDescending(s => s.ThumbsUp)
.ThenBy(_ => EF.Functions.Random())
.Select(s => s.Slot)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ToListAsync()), players, labelFilter0, labelFilter1, labelFilter2, move).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
return this.Ok(new GenericSlotResponse(slots, total, start));
SlotSortBuilder<SlotMetadata> sortBuilder = new();
sortBuilder.AddSort(new ThumbsUpSort());
Expression<Func<SlotEntity, SlotMetadata>> selectorFunc = s => new SlotMetadata
{
Slot = s,
ThumbsUp = this.database.RatedLevels.Count(r => r.SlotId == s.SlotId && r.Rating == 1),
};
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder, selectorFunc);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/mostUniquePlays")]
public async Task<IActionResult> MostUniquePlaysSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] int players,
[FromQuery] string? gameFilterType = null,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? move = null,
[FromQuery] string? dateFilterType = null,
[FromQuery] bool crosscontrol = false
)
public async Task<IActionResult> MostUniquePlaysSlots()
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
string game = getGameFilter(gameFilterType, token.GameVersion) switch
{
GameVersion.LittleBigPlanet1 => "LBP1",
GameVersion.LittleBigPlanet2 => "LBP2",
GameVersion.LittleBigPlanet3 => "LBP3",
GameVersion.LittleBigPlanetVita => "LBP2",
_ => "",
};
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
string colName = $"Plays{game}Unique";
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
List<SlotBase> slots = this.filterSlots((await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.Where(s => s.CrossControllerRequired == crosscontrol)
.OrderByDescending(s => EF.Property<int>(s, colName))
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ToListAsync()), players, labelFilter0, labelFilter1, labelFilter2, move).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new UniquePlaysForGameSort(token.GameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, total, start));
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/mostHearted")]
public async Task<IActionResult> MostHeartedSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] int players,
[FromQuery] string? gameFilterType = null,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? move = null,
[FromQuery] string? dateFilterType = null,
[FromQuery] bool crosscontrol = false
)
public async Task<IActionResult> MostHeartedSlots()
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
List<SlotBase> slots = this.filterSlots((await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.Where(s => s.CrossControllerRequired == crosscontrol)
.Select(s => new SlotMetadata
{
Slot = s,
Hearts = this.database.HeartedLevels.Count(r => r.SlotId == s.SlotId),
})
.OrderByDescending(s => s.Hearts)
.Select(s => s.Slot)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ToListAsync()), players, labelFilter0, labelFilter1, labelFilter2, move).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
return this.Ok(new GenericSlotResponse(slots, total, start));
SlotSortBuilder<SlotMetadata> sortBuilder = new();
sortBuilder.AddSort(new HeartsSort());
Expression<Func<SlotEntity, SlotMetadata>> selectorFunc = s => new SlotMetadata
{
Slot = s,
Hearts = this.database.HeartedLevels.Count(r => r.SlotId == s.SlotId),
};
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder, selectorFunc);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
// /slots/busiest?pageStart=1&pageSize=30&gameFilterType=both&players=1&move=true
[HttpGet("slots/busiest")]
public async Task<IActionResult> BusiestLevels
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int players = 1,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? move = null,
[FromQuery] bool crosscontrol = false
)
public async Task<IActionResult> BusiestLevels()
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
Dictionary<int, int> playersBySlotId = new();
@ -484,98 +365,15 @@ public class SlotsController : ControllerBase
playersBySlotId.Add(room.Slot.SlotId, playerCount);
}
IEnumerable<int> orderedPlayersBySlotId = playersBySlotId
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.OrderByDescending(kvp => kvp.Value)
.Select(kvp => kvp.Key);
List<SlotEntity> slots = new();
pageData.TotalElements = playersBySlotId.Count;
foreach (int slotId in orderedPlayersBySlotId)
{
SlotEntity? slot = await this.database.Slots.ByGameVersion(token.GameVersion, false, true)
.Where(s => s.SlotId == slotId && s.CrossControllerRequired == crosscontrol)
.FirstOrDefaultAsync();
if (slot == null) continue; // shouldn't happen ever unless the room is borked
slots.Add(slot);
}
List<int> orderedPlayersBySlotId = playersBySlotId.OrderByDescending(kvp => kvp.Value).Select(kvp => kvp.Key).ToList();
slots = this.filterSlots(slots, players, labelFilter0, labelFilter1, labelFilter2, move);
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
queryBuilder.AddFilter(0, new SlotIdFilter(orderedPlayersBySlotId));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = playersBySlotId.Count;
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, new SlotSortBuilder<SlotEntity>());
return this.Ok(new GenericSlotResponse(slots.ToSerializableList(s => SlotBase.CreateFromEntity(s, token)), total, start));
}
private List<SlotEntity> filterSlots(List<SlotEntity> slots, int players, string? labelFilter0 = null, string? labelFilter1 = null, string? labelFilter2 = null, string? move = null)
{
slots.RemoveAll(s => s.MinimumPlayers != players);
if (labelFilter0 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter0));
if (labelFilter1 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter1));
if (labelFilter2 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter2));
if (move == "false")
slots.RemoveAll(s => s.MoveRequired);
if (move == "only")
slots.RemoveAll(s => !s.MoveRequired);
return slots;
}
private static GameVersion getGameFilter(string? gameFilterType, GameVersion version)
{
return version switch
{
GameVersion.LittleBigPlanetVita => GameVersion.LittleBigPlanetVita,
GameVersion.LittleBigPlanetPSP => GameVersion.LittleBigPlanetPSP,
_ => gameFilterType switch
{
"lbp1" => GameVersion.LittleBigPlanet1,
"lbp2" => GameVersion.LittleBigPlanet2,
"lbp3" => GameVersion.LittleBigPlanet3,
"both" => GameVersion.LittleBigPlanet2, // LBP2 default option
null => GameVersion.LittleBigPlanet1,
_ => GameVersion.Unknown,
},
};
}
private IQueryable<SlotEntity> filterByRequest(string? gameFilterType, string? dateFilterType, GameVersion version)
{
if (version == GameVersion.LittleBigPlanetVita || version == GameVersion.LittleBigPlanetPSP || version == GameVersion.Unknown)
{
return this.database.Slots.ByGameVersion(version, false, true);
}
string _dateFilterType = dateFilterType ?? "";
long oldestTime = _dateFilterType switch
{
"thisWeek" => DateTimeOffset.Now.AddDays(-7).ToUnixTimeMilliseconds(),
"thisMonth" => DateTimeOffset.Now.AddDays(-31).ToUnixTimeMilliseconds(),
_ => 0,
};
GameVersion gameVersion = getGameFilter(gameFilterType, version);
IQueryable<SlotEntity> whereSlots;
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (gameFilterType == "both")
// Get game versions less than the current version
// Needs support for LBP3 ("both" = LBP1+2)
whereSlots = this.database.Slots.Where(s => s.Type == SlotType.User && !s.Hidden && s.GameVersion <= gameVersion && s.FirstUploaded >= oldestTime);
else
// Get game versions exactly equal to gamefiltertype
whereSlots = this.database.Slots.Where(s => s.Type == SlotType.User && !s.Hidden && s.GameVersion == gameVersion && s.FirstUploaded >= oldestTime);
return whereSlots.Include(s => s.Creator);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
}