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Fix memory leak in GameServer (#731)
* Convert entities to serializable after aggregating rather before * Cache instances of CustomXmlSerializer and create readonly constants for reused settings * Change CustomXmlSerializer and serializer cache to work with deserializer
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16 changed files with 125 additions and 147 deletions
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@ -61,10 +61,10 @@ public class SearchController : ControllerBase
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s.SlotId.ToString().Equals(keyword)
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);
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List<SlotBase> slots = await dbQuery.Skip(Math.Max(0, pageStart - 1))
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List<SlotBase> slots = (await dbQuery.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync())
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.ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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return this.Ok(new GenericSlotResponse(keyName, slots, await dbQuery.CountAsync(), 0));
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}
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