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Fix memory leak in GameServer (#731)
* Convert entities to serializable after aggregating rather before * Cache instances of CustomXmlSerializer and create readonly constants for reused settings * Change CustomXmlSerializer and serializer cache to work with deserializer
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0253864f5e
commit
2210541894
16 changed files with 125 additions and 147 deletions
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@ -40,12 +40,11 @@ public class SlotsController : ControllerBase
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int usedSlots = this.database.Slots.Count(s => s.CreatorId == targetUserId);
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List<SlotBase> slots = await this.database.Slots.Where(s => s.CreatorId == targetUserId)
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List<SlotBase> slots = (await this.database.Slots.Where(s => s.CreatorId == targetUserId)
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.ByGameVersion(token.GameVersion, token.UserId == targetUserId)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, usedSlots))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, usedSlots);
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int total = await this.database.Slots.CountAsync(s => s.CreatorId == targetUserId);
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@ -158,12 +157,11 @@ public class SlotsController : ControllerBase
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GameVersion gameVersion = token.GameVersion;
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List<SlotBase> slots = await this.database.Slots.ByGameVersion(gameVersion, false, true)
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.OrderByDescending(s => s.FirstUploaded)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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@ -192,13 +190,12 @@ public class SlotsController : ControllerBase
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.Select(r => r.SlotId)
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.ToList();
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List<SlotBase> slots = await this.database.Slots.ByGameVersion(gameVersion, false, true)
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.Where(s => slotIdsWithTag.Contains(s.SlotId))
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.OrderByDescending(s => s.PlaysLBP1)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = slotIdsWithTag.Count;
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@ -215,13 +212,12 @@ public class SlotsController : ControllerBase
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GameVersion gameVersion = token.GameVersion;
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List<SlotBase> slots = await this.database.Slots.ByGameVersion(gameVersion, false, true)
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.ToAsyncEnumerable()
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.OrderByDescending(s => s.RatingLBP1)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCount(this.database);
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@ -241,13 +237,12 @@ public class SlotsController : ControllerBase
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.Select(s => s.SlotId)
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.ToListAsync();
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List<SlotBase> slots = await this.database.Slots.Where(s => slotIdsWithTag.Contains(s.SlotId))
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List<SlotBase> slots = (await this.database.Slots.Where(s => slotIdsWithTag.Contains(s.SlotId))
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.ByGameVersion(token.GameVersion, false, true)
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.OrderByDescending(s => s.PlaysLBP1)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = slotIdsWithTag.Count;
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@ -262,13 +257,12 @@ public class SlotsController : ControllerBase
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if (pageSize <= 0) return this.BadRequest();
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List<SlotBase> slots = await this.database.Slots.Where(s => s.TeamPick)
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List<SlotBase> slots = (await this.database.Slots.Where(s => s.TeamPick)
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.ByGameVersion(token.GameVersion, false, true)
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.OrderByDescending(s => s.LastUpdated)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.TeamPickCountForGame(this.database, token.GameVersion);
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@ -284,11 +278,10 @@ public class SlotsController : ControllerBase
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GameVersion gameVersion = token.GameVersion;
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List<SlotBase> slots = await this.database.Slots.ByGameVersion(gameVersion, false, true)
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.OrderBy(_ => EF.Functions.Random())
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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@ -313,14 +306,13 @@ public class SlotsController : ControllerBase
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Random rand = new();
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List<SlotBase> slots = await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
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List<SlotBase> slots = (await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
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.AsAsyncEnumerable()
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.OrderByDescending(s => s.Thumbsup)
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.ThenBy(_ => rand.Next())
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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@ -345,7 +337,7 @@ public class SlotsController : ControllerBase
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Random rand = new();
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List<SlotBase> slots = await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
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List<SlotBase> slots = (await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
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.AsAsyncEnumerable()
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.OrderByDescending(
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// probably not the best way to do this?
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@ -363,8 +355,7 @@ public class SlotsController : ControllerBase
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.ThenBy(_ => rand.Next())
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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@ -387,14 +378,13 @@ public class SlotsController : ControllerBase
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if (pageSize <= 0) return this.BadRequest();
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List<SlotBase> slots = await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
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List<SlotBase> slots = (await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
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.AsAsyncEnumerable()
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.OrderByDescending(s => s.Hearts)
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.ThenBy(_ => RandomNumberGenerator.GetInt32(int.MaxValue))
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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@ -443,13 +433,12 @@ public class SlotsController : ControllerBase
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foreach (int slotId in orderedPlayersBySlotId)
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{
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SlotBase? slot = await this.database.Slots.ByGameVersion(token.GameVersion, false, true)
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SlotEntity? slot = await this.database.Slots.ByGameVersion(token.GameVersion, false, true)
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.Where(s => s.SlotId == slotId)
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.FirstOrDefaultAsync();
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if (slot == null) continue; // shouldn't happen ever unless the room is borked
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slots.Add(slot);
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slots.Add(SlotBase.CreateFromEntity(slot, token));
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}
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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