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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
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@ -28,15 +28,18 @@ public class SlotEndpoints : ApiEndpointController
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/// <returns>The slot</returns>
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/// <response code="200">The slot list, if successful.</response>
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[HttpGet("slots")]
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[ProducesResponseType(typeof(List<MinimalSlot>), StatusCodes.Status200OK)]
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[ProducesResponseType(typeof(List<ApiSlot>), StatusCodes.Status200OK)]
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public async Task<IActionResult> GetSlots([FromQuery] int limit = 20, [FromQuery] int skip = 0)
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{
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if (skip < 0) skip = 0;
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if (limit < 0) limit = 0;
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limit = Math.Min(ServerStatics.PageSize, limit);
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IEnumerable<MinimalSlot> minimalSlots = (await this.database.Slots.OrderByDescending(s => s.FirstUploaded).Skip(skip).Take(limit).ToListAsync()).Select
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(MinimalSlot.FromSlot);
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IEnumerable<ApiSlot> minimalSlots = await this.database.Slots.OrderByDescending(s => s.FirstUploaded)
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.Skip(skip)
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.Take(limit)
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.Select(s => ApiSlot.CreateFromEntity(s))
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.ToListAsync();
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return this.Ok(minimalSlots);
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}
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@ -49,13 +52,13 @@ public class SlotEndpoints : ApiEndpointController
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/// <response code="200">The slot, if successful.</response>
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/// <response code="404">The slot could not be found.</response>
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[HttpGet("slot/{id:int}")]
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[ProducesResponseType(typeof(Slot), StatusCodes.Status200OK)]
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[ProducesResponseType(typeof(ApiSlot), StatusCodes.Status200OK)]
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[ProducesResponseType(StatusCodes.Status404NotFound)]
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public async Task<IActionResult> GetSlot(int id)
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{
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(u => u.SlotId == id);
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(u => u.SlotId == id);
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if (slot == null) return this.NotFound();
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return this.Ok(slot);
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return this.Ok(ApiSlot.CreateFromEntity(slot));
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}
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}
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