mirror of
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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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307b2135a3
commit
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248 changed files with 4993 additions and 2896 deletions
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@ -3,13 +3,13 @@ using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Categories;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Logging;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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@ -32,16 +32,18 @@ public class CollectionController : ControllerBase
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[HttpGet("playlists/{playlistId:int}/slots")]
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public async Task<IActionResult> GetPlaylistSlots(int playlistId)
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{
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Playlist? targetPlaylist = await this.database.Playlists.FirstOrDefaultAsync(p => p.PlaylistId == playlistId);
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PlaylistEntity? targetPlaylist = await this.database.Playlists.FirstOrDefaultAsync(p => p.PlaylistId == playlistId);
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if (targetPlaylist == null) return this.BadRequest();
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IQueryable<Slot> slots = this.database.Slots.Include(s => s.Creator)
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.Where(s => targetPlaylist.SlotIds.Contains(s.SlotId));
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GameTokenEntity token = this.GetToken();
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List<SlotBase> slots = await this.database.Slots.Where(s => targetPlaylist.SlotIds.Contains(s.SlotId))
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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string response = Enumerable.Aggregate(slots, string.Empty, (current, slot) => current + slot.Serialize());
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int total = targetPlaylist.SlotIds.Length;
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return this.Ok(LbpSerializer.TaggedStringElement("slots", response, "total", total));
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return this.Ok(new GenericSlotResponse(slots, total, 0));
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}
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[HttpPost("playlists/{playlistId:int}")]
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@ -50,9 +52,9 @@ public class CollectionController : ControllerBase
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[HttpPost("playlists/{playlistId:int}/order_slots")]
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public async Task<IActionResult> UpdatePlaylist(int playlistId, int slotId)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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Playlist? targetPlaylist = await this.database.Playlists.FirstOrDefaultAsync(p => p.PlaylistId == playlistId);
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PlaylistEntity? targetPlaylist = await this.database.Playlists.FirstOrDefaultAsync(p => p.PlaylistId == playlistId);
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if (targetPlaylist == null) return this.BadRequest();
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if (token.UserId != targetPlaylist.CreatorId) return this.BadRequest();
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@ -65,7 +67,7 @@ public class CollectionController : ControllerBase
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return this.Ok(this.GetUserPlaylists(token.UserId));
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}
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Playlist? newPlaylist = await this.DeserializeBody<Playlist>("playlist", "levels");
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GamePlaylist? newPlaylist = await this.DeserializeBody<GamePlaylist>("playlist", "levels");
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if (newPlaylist == null) return this.BadRequest();
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@ -97,41 +99,48 @@ public class CollectionController : ControllerBase
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return this.Ok(this.GetUserPlaylists(token.UserId));
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}
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private string GetUserPlaylists(int userId)
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private async Task<PlaylistResponse> GetUserPlaylists(int userId)
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{
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string response = Enumerable.Aggregate(
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this.database.Playlists.Include(p => p.Creator).Where(p => p.CreatorId == userId),
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string.Empty,
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(current, slot) => current + slot.Serialize());
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List<GamePlaylist> playlists = await this.database.Playlists.Include(p => p.Creator)
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.Where(p => p.CreatorId == userId)
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.Select(p => GamePlaylist.CreateFromEntity(p))
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.ToListAsync();
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int total = this.database.Playlists.Count(p => p.CreatorId == userId);
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return LbpSerializer.TaggedStringElement("playlists", response, new Dictionary<string, object>
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return new PlaylistResponse
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{
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{"total", total},
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{"hint_start", total+1},
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});
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Playlists = playlists,
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Total = total,
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HintStart = total+1,
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};
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}
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[HttpPost("playlists")]
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public async Task<IActionResult> CreatePlaylist()
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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int playlistCount = await this.database.Playlists.CountAsync(p => p.CreatorId == token.UserId);
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if (playlistCount > ServerConfiguration.Instance.UserGeneratedContentLimits.ListsQuota) return this.BadRequest();
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Playlist? playlist = await this.DeserializeBody<Playlist>("playlist");
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GamePlaylist? playlist = await this.DeserializeBody<GamePlaylist>("playlist");
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if (playlist == null) return this.BadRequest();
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playlist.CreatorId = token.UserId;
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PlaylistEntity playlistEntity = new()
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{
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CreatorId = token.UserId,
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Description = playlist.Description,
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Name = playlist.Name,
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SlotIds = playlist.SlotIds,
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};
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this.database.Playlists.Add(playlist);
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this.database.Playlists.Add(playlistEntity);
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await this.database.SaveChangesAsync();
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return this.Ok(this.GetUserPlaylists(token.UserId));
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return this.Ok(await this.GetUserPlaylists(token.UserId));
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}
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[HttpGet("user/{username}/playlists")]
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@ -140,101 +149,60 @@ public class CollectionController : ControllerBase
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int targetUserId = await this.database.UserIdFromUsername(username);
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if (targetUserId == 0) return this.BadRequest();
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return this.Ok(this.GetUserPlaylists(targetUserId));
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return this.Ok(await this.GetUserPlaylists(targetUserId));
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}
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[HttpGet("searches")]
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[HttpGet("genres")]
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public async Task<IActionResult> GenresAndSearches()
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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User? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.StatusCode(403, "");
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.Forbid();
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string categoriesSerialized = CategoryHelper.Categories.Aggregate
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(
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string.Empty,
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(current, category) =>
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{
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string serialized;
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List<GameCategory> categories = new();
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if (category is CategoryWithUser categoryWithUser) serialized = categoryWithUser.Serialize(this.database, user);
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else serialized = category.Serialize(this.database);
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foreach (Category category in CategoryHelper.Categories.ToList())
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{
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if(category is CategoryWithUser categoryWithUser) categories.Add(categoryWithUser.Serialize(this.database, user));
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else categories.Add(category.Serialize(this.database));
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}
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return current + serialized;
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}
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);
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categoriesSerialized += LbpSerializer.StringElement("text_search", LbpSerializer.StringElement("url", "/slots/searchLBP3"));
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return this.Ok
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(
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LbpSerializer.TaggedStringElement
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(
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"categories",
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categoriesSerialized,
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new Dictionary<string, object>
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{
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{
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"hint", ""
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},
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{
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"hint_start", 1
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},
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{
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"total", CategoryHelper.Categories.Count
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},
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}
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)
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);
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return this.Ok(new CategoryListResponse(categories, CategoryHelper.Categories.Count, 0, 1));
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}
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[HttpGet("searches/{endpointName}")]
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public async Task<IActionResult> GetCategorySlots(string endpointName, [FromQuery] int pageStart, [FromQuery] int pageSize)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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User? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.StatusCode(403, "");
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.Forbid();
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Category? category = CategoryHelper.Categories.FirstOrDefault(c => c.Endpoint == endpointName);
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if (category == null) return this.NotFound();
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Logger.Debug("Found category " + category, LogArea.Category);
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List<Slot> slots;
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List<SlotBase> slots;
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int totalSlots;
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if (category is CategoryWithUser categoryWithUser)
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{
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slots = categoryWithUser.GetSlots(this.database, user, pageStart, pageSize).ToList();
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slots = categoryWithUser.GetSlots(this.database, user, pageStart, pageSize)
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToList();
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totalSlots = categoryWithUser.GetTotalSlots(this.database, user);
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}
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else
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{
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slots = category.GetSlots(this.database, pageStart, pageSize).ToList();
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slots = category.GetSlots(this.database, pageStart, pageSize)
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToList();
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totalSlots = category.GetTotalSlots(this.database);
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}
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string slotsSerialized = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(token.GameVersion));
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return this.Ok
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(
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LbpSerializer.TaggedStringElement
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(
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"results",
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slotsSerialized,
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new Dictionary<string, object>
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{
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{
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"total", totalSlots
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},
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{
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"hint_start", pageStart + pageSize
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},
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}
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)
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);
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return this.Ok(new GenericSlotResponse("results", slots, totalSlots, pageStart + pageSize));
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}
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}
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