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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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307b2135a3
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248 changed files with 4993 additions and 2896 deletions
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@ -30,10 +30,10 @@ public class SlotPageController : ControllerBase
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[HttpGet("unpublish")]
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public async Task<IActionResult> UnpublishSlot([FromRoute] int id)
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{
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WebToken? token = this.database.WebTokenFromRequest(this.Request);
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WebTokenEntity? token = this.database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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Slot? targetSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? targetSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (targetSlot == null) return this.Redirect("~/slots/0");
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if (targetSlot.CreatorId != token.UserId) return this.Redirect("~/slot/" + id);
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@ -48,7 +48,7 @@ public class SlotPageController : ControllerBase
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[HttpGet("rateComment")]
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public async Task<IActionResult> RateComment([FromRoute] int id, [FromQuery] int commentId, [FromQuery] int rating)
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{
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WebToken? token = this.database.WebTokenFromRequest(this.Request);
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WebTokenEntity? token = this.database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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await this.database.RateComment(token.UserId, commentId, rating);
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@ -59,7 +59,7 @@ public class SlotPageController : ControllerBase
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[HttpPost("postComment")]
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public async Task<IActionResult> PostComment([FromRoute] int id, [FromForm] string? msg)
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{
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WebToken? token = this.database.WebTokenFromRequest(this.Request);
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WebTokenEntity? token = this.database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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if (msg == null)
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@ -90,10 +90,10 @@ public class SlotPageController : ControllerBase
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{
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if (string.IsNullOrEmpty(callbackUrl)) callbackUrl = "~/slot/" + id;
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WebToken? token = this.database.WebTokenFromRequest(this.Request);
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WebTokenEntity? token = this.database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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Slot? heartedSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? heartedSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (heartedSlot == null) return this.NotFound();
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await this.database.HeartLevel(token.UserId, heartedSlot);
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@ -106,10 +106,10 @@ public class SlotPageController : ControllerBase
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{
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if (string.IsNullOrEmpty(callbackUrl)) callbackUrl = "~/slot/" + id;
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WebToken? token = this.database.WebTokenFromRequest(this.Request);
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WebTokenEntity? token = this.database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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Slot? heartedSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? heartedSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (heartedSlot == null) return this.NotFound();
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await this.database.UnheartLevel(token.UserId, heartedSlot);
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@ -122,10 +122,10 @@ public class SlotPageController : ControllerBase
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{
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if (string.IsNullOrEmpty(callbackUrl)) callbackUrl = "~/slot/" + id;
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WebToken? token = this.database.WebTokenFromRequest(this.Request);
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WebTokenEntity? token = this.database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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Slot? queuedSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? queuedSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (queuedSlot == null) return this.NotFound();
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await this.database.QueueLevel(token.UserId, queuedSlot);
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@ -138,10 +138,10 @@ public class SlotPageController : ControllerBase
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{
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if (string.IsNullOrEmpty(callbackUrl)) callbackUrl = "~/slot/" + id;
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WebToken? token = this.database.WebTokenFromRequest(this.Request);
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WebTokenEntity? token = this.database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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Slot? queuedSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? queuedSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (queuedSlot == null) return this.NotFound();
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await this.database.UnqueueLevel(token.UserId, queuedSlot);
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