Refactor serialization system (#702)

* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
This commit is contained in:
Josh 2023-03-27 19:39:54 -05:00 committed by GitHub
commit 329ab66043
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248 changed files with 4993 additions and 2896 deletions

View file

@ -38,7 +38,7 @@
}
<div class="ui four column grid">
@foreach (ApiKey key in Model.ApiKeys)
@foreach (ApiKeyEntity key in Model.ApiKeys)
{
<div id="keyitem-@key.Id" class="five wide column">
<div class="ui blue segment">

View file

@ -9,7 +9,7 @@ namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages.Admin;
public class AdminApiKeyPageModel : BaseLayout
{
public List<ApiKey> ApiKeys = new();
public List<ApiKeyEntity> ApiKeys = new();
public int KeyCount;
public AdminApiKeyPageModel(DatabaseContext database) : base(database)
@ -17,7 +17,7 @@ public class AdminApiKeyPageModel : BaseLayout
public async Task<IActionResult> OnGet()
{
User? user = this.Database.UserFromWebRequest(this.Request);
UserEntity? user = this.Database.UserFromWebRequest(this.Request);
if (user == null) return this.Redirect("~/login");
if (!user.IsAdmin) return this.NotFound();
@ -29,10 +29,10 @@ public class AdminApiKeyPageModel : BaseLayout
public async Task<IActionResult> OnPost(string keyId)
{
User? user = this.Database.UserFromWebRequest(this.Request);
UserEntity? user = this.Database.UserFromWebRequest(this.Request);
if (user == null || !user.IsAdmin) return this.NotFound();
ApiKey? apiKey = await this.Database.APIKeys.FirstOrDefaultAsync(k => k.Id == int.Parse(keyId));
ApiKeyEntity? apiKey = await this.Database.APIKeys.FirstOrDefaultAsync(k => k.Id == int.Parse(keyId));
if (apiKey == null) return this.NotFound();
this.Database.APIKeys.Remove(apiKey);
await this.Database.SaveChangesAsync();

View file

@ -24,7 +24,7 @@ public class AdminPanelPage : BaseLayout
public async Task<IActionResult> OnGet([FromQuery] string? args, [FromQuery] string? command, [FromQuery] string? maintenanceJob, [FromQuery] string? log)
{
User? user = this.Database.UserFromWebRequest(this.Request);
UserEntity? user = this.Database.UserFromWebRequest(this.Request);
if (user == null) return this.Redirect("~/login");
if (!user.IsAdmin) return this.NotFound();

View file

@ -12,7 +12,7 @@
<p><b>Note:</b> Users are ordered by their permissions, then by most-recent-first.</p>
<div class="ui grid">
@foreach (User user in Model.Users)
@foreach (UserEntity user in Model.Users)
{
string color;
string subtitle;

View file

@ -11,13 +11,13 @@ public class AdminPanelUsersPage : BaseLayout
{
public int UserCount;
public List<User> Users = new();
public List<UserEntity> Users = new();
public AdminPanelUsersPage(DatabaseContext database) : base(database)
{}
public async Task<IActionResult> OnGet()
{
User? user = this.Database.UserFromWebRequest(this.Request);
UserEntity? user = this.Database.UserFromWebRequest(this.Request);
if (user == null) return this.Redirect("~/login");
if (!user.IsAdmin) return this.NotFound();

View file

@ -12,11 +12,11 @@ public class AdminSetGrantedSlotsPage : BaseLayout
public AdminSetGrantedSlotsPage(DatabaseContext database) : base(database)
{}
public User? TargetedUser;
public UserEntity? TargetedUser;
public async Task<IActionResult> OnGet([FromRoute] int id)
{
User? user = this.Database.UserFromWebRequest(this.Request);
UserEntity? user = this.Database.UserFromWebRequest(this.Request);
if (user == null || !user.IsAdmin) return this.NotFound();
this.TargetedUser = await this.Database.Users.FirstOrDefaultAsync(u => u.UserId == id);
@ -27,7 +27,7 @@ public class AdminSetGrantedSlotsPage : BaseLayout
public async Task<IActionResult> OnPost([FromRoute] int id, int grantedSlotCount)
{
User? user = this.Database.UserFromWebRequest(this.Request);
UserEntity? user = this.Database.UserFromWebRequest(this.Request);
if (user == null || !user.IsAdmin) return this.NotFound();
this.TargetedUser = await this.Database.Users.FirstOrDefaultAsync(u => u.UserId == id);