mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-07-29 16:38:37 +00:00
Update README.md
This commit is contained in:
parent
bbeb7d980e
commit
930c6b1e41
1 changed files with 2 additions and 2 deletions
|
@ -33,7 +33,7 @@ PS3 is difficult to set up, so I will be going over how to set up RPCS3 instead.
|
||||||
Start by getting a copy of LittleBigPlanet 2 installed. It can be digital (NPUA80662) or disc (BCUS98245).
|
Start by getting a copy of LittleBigPlanet 2 installed. It can be digital (NPUA80662) or disc (BCUS98245).
|
||||||
I won't get into how because if you got this far you should already know what you're doing. For those that don't, the [RPCS3 Quickstart Guide](https://rpcs3.net/quickstart) should cover it.
|
I won't get into how because if you got this far you should already know what you're doing. For those that don't, the [RPCS3 Quickstart Guide](https://rpcs3.net/quickstart) should cover it.
|
||||||
|
|
||||||
Next, download and compile [UnionPatcher](https://github.com/LBPUnion/UnionPatcher/). Binaries will be coming shortly, but for now just compile it. If there are binaries, feel free to patch this line out.
|
Next, download and compile [UnionPatcher](https://github.com/LBPUnion/UnionPatcher/). Binaries can be found by reading the README.md file.
|
||||||
|
|
||||||
You should have everything you need now, so open up RPCS3 and go to Utilities -> Decrypt PS3 Binaries. Point this to `rpcs3/dev_hdd0/game/(title id)/USRDIR/EBOOT.BIN`.
|
You should have everything you need now, so open up RPCS3 and go to Utilities -> Decrypt PS3 Binaries. Point this to `rpcs3/dev_hdd0/game/(title id)/USRDIR/EBOOT.BIN`.
|
||||||
|
|
||||||
|
@ -59,4 +59,4 @@ Some modifications may require updates to the database schema. You can automatic
|
||||||
1. Making sure the tools are installed. You can do this by running `dotnet tool restore`.
|
1. Making sure the tools are installed. You can do this by running `dotnet tool restore`.
|
||||||
2. Making sure `LIGHTHOUSE_DB_CONNECTION_STRING` is set correctly. See the `Running` section for more details.
|
2. Making sure `LIGHTHOUSE_DB_CONNECTION_STRING` is set correctly. See the `Running` section for more details.
|
||||||
3. Making your changes to the database. I wont cover this since if you're making database changes you should know what you're doing.
|
3. Making your changes to the database. I wont cover this since if you're making database changes you should know what you're doing.
|
||||||
4. Running `dotnet ef migrations add <NameOfMigrationInPascalCase> --project ProjectLighthouse`.
|
4. Running `dotnet ef migrations add <NameOfMigrationInPascalCase> --project ProjectLighthouse`.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue