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Add connecting & running instructions to README.md
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<Path>DatabaseMigrations</Path>
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<Path>ProjectLighthouse.sln.DotSettings</Path>
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<Path>ProjectLighthouse.sln.DotSettings.user</Path>
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<Path>README.md</Path>
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<Path>docker-compose.yml</Path>
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<Path>global.json</Path>
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</explicitIncludes>
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README.md
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README.md
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# Project Lighthouse
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Project Lighthouse is an umbrella project for all work to investigate and develop private servers for LittleBigPlanet.
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Project Lighthouse is an umbrella project for all work to investigate and develop private servers for LittleBigPlanet.
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## WARNING!
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This is beta software, and thus is insecure.
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We're not responsible if someone connects and hacks your entire machine and deletes all your files.
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Even so, this is not ready for public use yet. That said, feel free to develop privately!
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## Building
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This will be written when we're out of beta. Consider this your barrier to entry ;).
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## Running
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Lighthouse requires a MySQL database at this time.
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For Linux users running docker, one can be set up using the `docker-compose.yml` file in the root of the project folder.
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Once you've gotten MySQL running you can create the schema by running all of the `.sql` files in the `DatabaseMigrations` folder against the database.
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Then, you can finally run Lighthouse. It will connect using a connection string stored in `LIGHTHOUSE_DB_CONNECTION_STRING` by default.
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The connection string is `server=127.0.0.1;uid=root;pwd=lighthouse;database=lighthouse` by default. You can modify it if you'd like to,
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but you shouldn't need to if you're using docker since the docker-compose file matches this by default.
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## Connecting
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PS3 is difficult to set up, so I will be going over how to set up RPCS3 instead. A guide will be coming for PS3 closer to release.
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*Note: This requires a modified copy of RPCS3. You can find a working patch [here](https://gist.github.com/jvyden/0d9619f7dd3dbc49f7583486bdacad75).*
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Start by getting a copy of LittleBigPlanet 2 installed. It can be digital (NPUA80662) or disc (BCUS98245).
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I won't get into how because if you got this far you should already know what you're doing. For those that don't, the [RPCS3 Quickstart Guide](https://rpcs3.net/quickstart) should cover it.
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Next, download and compile [UnionPatcher](https://github.com/LBPUnion/UnionPatcher/). Binaries will be coming shortly, but for now just compile it. If there are binaries, feel free to patch this line out.
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You should have everything you need now, so open up RPCS3 and go to Utilities -> Decrypt PS3 Binaries. Point this to `rpcs3/dev_hdd0/game/(title id)/USRDIR/EBOOT.BIN`.
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This should give you a file named `EBOOT.elf` in the same folder. Next, fire up UnionPatcher (making sure to select the correct project to start, e.g. on Mac launch `UnionPatcher.Gui.MacOS`.)
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You can start patching now. Select the `EBOOT.elf` you got earlier in the top box, enter `http://localhost:10060/LITTLEBIGPLANETPS3_XML` in the second, and the output filename in the third.
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For this guide I'll use `EBOOTlocalhost.elf`.
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Now, copy the `EBOOTlocalhost.elf` file to where you got your `EBOOT.elf` file from, and you're now good to go.
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To launch the game with the patched EBOOT, open up RPCS3, go to File, Boot SELF/ELF, and open up `EBOOTlocalhost.elf`.
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Assuming you are running the patched version of RPCS3, you patched the file correctly, the database is migrated, and Lighthouse is running, the game should now connect.
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Take a break.
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