Implement LBP1 tags, stricter resource checking, and more (#463)

* Add LBP1 tags, more strict resource checking, and more.

* Fix unit tests

* Add more length checking to dependency parser

* Online editor problems

* Fix tests pt 2

* Self code review and fixed digest bugs

* Don't add content length if it was already set

* Fix status endpoint

* Fix review bug and simplify review serialization

* Fix a typo in review serialization

* Remove duplicated code and fix search

* Remove duplicate database call
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Josh 2022-08-31 20:38:58 -05:00 committed by GitHub
parent 58c340aff8
commit d640c000aa
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32 changed files with 735 additions and 209 deletions

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@ -1,7 +1,7 @@
#nullable enable
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Levels;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
@ -19,12 +19,17 @@ public class EnterLevelController : ControllerBase
this.database = database;
}
[HttpPost("play/user/{slotId}")]
public async Task<IActionResult> PlayLevel(int slotId)
[HttpPost("play/{slotType}/{slotId:int}")]
public async Task<IActionResult> PlayLevel(string slotType, int slotId)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
// don't count plays for developer slots
if (slotType == "developer") return this.Ok();
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
if (slot == null) return this.StatusCode(403, "");
@ -84,16 +89,20 @@ public class EnterLevelController : ControllerBase
}
// Only used in LBP1
[HttpGet("enterLevel/{id:int}")]
public async Task<IActionResult> EnterLevel(int id)
[HttpPost("enterLevel/{slotType}/{slotId:int}")]
public async Task<IActionResult> EnterLevel(string slotType, int slotId)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") return this.Ok();
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
if (slot == null) return this.NotFound();
IQueryable<VisitedLevel> visited = this.database.VisitedLevels.Where(s => s.SlotId == id && s.UserId == token.UserId);
IQueryable<VisitedLevel> visited = this.database.VisitedLevels.Where(s => s.SlotId == slotId && s.UserId == token.UserId);
VisitedLevel? v;
if (!visited.Any())
{
@ -101,7 +110,7 @@ public class EnterLevelController : ControllerBase
v = new VisitedLevel
{
SlotId = id,
SlotId = slotId,
UserId = token.UserId,
};
this.database.VisitedLevels.Add(v);