* Initial work for rate limiting
* Refactor GameServerStartup and change default rate limit config
* Adjust config naming and add Enabled option to global and override rate limits
* Fix LBP3 republish bug
* Fix bugs in rate limiting and allow for multiple matched overrides
* Add this qualifier for private variable
* Changes from self review
* Many bug fixes and performance enhancements
* Fix warnings and speed up photos with me
* Finish refactoring user serialization
* Finish refactoring user serialization
Use GameTokens instead of User when possible
Prevent negative page sizes
* Fix debug compilation
* Add gzip compression to example nginx config
* Remove deflate changes
* Add UsernameFromWebToken
Co-authored-by: Jayden <jvyden@jvyden.xyz>
* Added user invite system
* Added user invite system
* Revert recent migrations and try again
* stopped implicitly assigning token variables
* Added correct context to migrations
* Apply suggestions from code review
Some grammar changes, etc.
Co-authored-by: Jayden <jvyden@jvyden.xyz>
* Updated the API key page
* Removed enabled field from APIKey
* Removed reference to APIKey.Enabled
* Add creation guide text
* Fix this.Forbid() usage
Causes an exception on my machine for some reason, always has.
* Fix more forbid usages
* Return 404 if trying to generate token when private registration is disabled
* Capture authentication schema more cleanly
Co-authored-by: Jayden <jvyden@jvyden.xyz>