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Update opengl_vertex_shader.vert
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@ -27,7 +27,7 @@ uniform uint u_textureEnvColor[6];
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uniform uint u_picaRegs[0x200 - 0x48];
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// Helper so that the implementation of u_pica_regs can be changed later
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uint readPicaReg(uint reg_addr) { return u_picaRegs[reg_addr - 0x48]; }
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uint readPicaReg(uint reg_addr) { return u_picaRegs[reg_addr - 0x48u]; }
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vec4 abgr8888ToVec4(uint abgr) {
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const float scale = 1.0 / 255.0;
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