Comment to explain scissor disable will be reenabled if needed
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@ -366,6 +366,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Disable(EnableCap.FramebufferSrgb);
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GL.Disable(EnableCap.FramebufferSrgb);
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// Will be re-enabled if needed while binding, called before any game GL calls
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GL.Disable(EnableCap.ScissorTest);
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GL.Disable(EnableCap.ScissorTest);
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GL.BlitFramebuffer(
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GL.BlitFramebuffer(
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