Comment to explain scissor disable will be reenabled if needed

This commit is contained in:
Andy Adshead 2019-02-01 01:15:15 +00:00
commit 00706815b5

View file

@ -366,6 +366,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.ColorBufferBit);
GL.Disable(EnableCap.FramebufferSrgb); GL.Disable(EnableCap.FramebufferSrgb);
// Will be re-enabled if needed while binding, called before any game GL calls
GL.Disable(EnableCap.ScissorTest); GL.Disable(EnableCap.ScissorTest);
GL.BlitFramebuffer( GL.BlitFramebuffer(