Merge branch 'profiling' into actually_profiling
This commit is contained in:
commit
0bd1b3bdd9
3 changed files with 27 additions and 21 deletions
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@ -60,11 +60,17 @@ namespace Ryujinx.Profiler
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{
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while (_cleanupRunning)
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{
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ClearTimerQueue();
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foreach (var timer in Timers)
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// Ensure we only ever have 1 instance modifying timers or timerQueue
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if (Monitor.TryEnter(_timerQueueClearLock))
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{
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timer.Value.Cleanup(PerformanceCounter.ElapsedTicks - _history, _preserve - _history, _preserve);
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ClearTimerQueue();
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foreach (var timer in Timers)
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{
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timer.Value.Cleanup(PerformanceCounter.ElapsedTicks - _history, _preserve - _history, _preserve);
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}
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Monitor.Exit(_timerQueueClearLock);
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}
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// No need to run too often
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@ -74,12 +80,6 @@ namespace Ryujinx.Profiler
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private void ClearTimerQueue()
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{
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// Ensure we only ever have 1 instance running
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if (!Monitor.TryEnter(_timerQueueClearLock))
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{
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return;
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}
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while (_timerQueue.TryDequeue(out var item))
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{
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if (!Timers.TryGetValue(item.Config, out var value))
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@ -97,7 +97,6 @@ namespace Ryujinx.Profiler
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value.End(item.Time);
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}
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}
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Monitor.Exit(_timerQueueClearLock);
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}
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public void FlagTime(TimingFlagType flagType)
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@ -150,13 +149,11 @@ namespace Ryujinx.Profiler
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public Dictionary<ProfileConfig, TimingInfo> GetProfilingData()
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{
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_preserve = PerformanceCounter.ElapsedTicks;
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ClearTimerQueue();
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// Reset all instant counts
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foreach (KeyValuePair<ProfileConfig, TimingInfo> timer in Timers)
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// Make sure to clear queue
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lock (_timerQueueClearLock)
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{
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timer.Value.Instant = 0;
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timer.Value.InstantCount = 0;
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ClearTimerQueue();
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}
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return Timers;
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@ -130,6 +130,8 @@ namespace Ryujinx.Profiler
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if (_timestamps[i].EndTime < preserveStart)
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{
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toPreserveStart++;
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InstantCount--;
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Instant -= _timestamps[i].EndTime - _timestamps[i].BeginTime;
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}
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else if (_timestamps[i].EndTime < preserveEnd)
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{
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@ -138,6 +140,8 @@ namespace Ryujinx.Profiler
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else if (_timestamps[i].EndTime < before)
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{
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toRemove++;
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InstantCount--;
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Instant -= _timestamps[i].EndTime - _timestamps[i].BeginTime;
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}
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else
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{
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@ -522,9 +522,14 @@ namespace Ryujinx.Profiler.UI
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foreach (var entry in _sortedProfileData)
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{
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float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
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_fontService.DrawText($"{entry.Value.Instant / PerformanceCounter.TicksPerMillisecond:F3} ({entry.Value.InstantCount})", xOffset, y, LineHeight);
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_fontService.DrawText($"{entry.Value.AverageTime / PerformanceCounter.TicksPerMillisecond:F3}", 150 + xOffset, y, LineHeight);
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_fontService.DrawText($"{entry.Value.TotalTime / PerformanceCounter.TicksPerMillisecond:F3}", 260 + xOffset, y, LineHeight);
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float instant = (float)entry.Value.Instant / PerformanceCounter.TicksPerMillisecond;
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_fontService.DrawText($"{((instant < 1) ? $"{instant * 1000:F3}us" : $"{instant:F3}ms")} ({entry.Value.InstantCount})", xOffset, y, LineHeight);
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float average = (float)entry.Value.AverageTime / PerformanceCounter.TicksPerMillisecond;
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_fontService.DrawText((average < 1) ? $"{average * 1000:F3}us" : $"{average:F3}ms", 150 + xOffset, y, LineHeight);
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_fontService.DrawText($"{(float)entry.Value.TotalTime / PerformanceCounter.TicksPerMillisecond:F3}", 260 + xOffset, y, LineHeight);
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totalInstant += entry.Value.Instant;
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totalAverage += entry.Value.AverageTime;
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@ -535,10 +540,10 @@ namespace Ryujinx.Profiler.UI
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float yHeight = Height - TitleFontHeight;
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_fontService.DrawText("Instant (ms, count)", xOffset, yHeight, TitleFontHeight);
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_fontService.DrawText("Instant (Count)", xOffset, yHeight, TitleFontHeight);
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_buttons[(int)ButtonIndex.InstantTitle].UpdateSize((int)xOffset, (int)yHeight, 0, 130, TitleFontHeight);
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_fontService.DrawText("Average (ms)", 150 + xOffset, yHeight, TitleFontHeight);
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_fontService.DrawText("Average", 150 + xOffset, yHeight, TitleFontHeight);
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_buttons[(int)ButtonIndex.AverageTitle].UpdateSize((int)(150 + xOffset), (int)yHeight, 0, 130, TitleFontHeight);
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_fontService.DrawText("Total (ms)", 260 + xOffset, yHeight, TitleFontHeight);
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