Merge branch 'profiling' into actually_profiling
This commit is contained in:
commit
0bd1b3bdd9
3 changed files with 27 additions and 21 deletions
|
@ -59,6 +59,9 @@ namespace Ryujinx.Profiler
|
||||||
private void CleanupLoop()
|
private void CleanupLoop()
|
||||||
{
|
{
|
||||||
while (_cleanupRunning)
|
while (_cleanupRunning)
|
||||||
|
{
|
||||||
|
// Ensure we only ever have 1 instance modifying timers or timerQueue
|
||||||
|
if (Monitor.TryEnter(_timerQueueClearLock))
|
||||||
{
|
{
|
||||||
ClearTimerQueue();
|
ClearTimerQueue();
|
||||||
|
|
||||||
|
@ -67,6 +70,9 @@ namespace Ryujinx.Profiler
|
||||||
timer.Value.Cleanup(PerformanceCounter.ElapsedTicks - _history, _preserve - _history, _preserve);
|
timer.Value.Cleanup(PerformanceCounter.ElapsedTicks - _history, _preserve - _history, _preserve);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Monitor.Exit(_timerQueueClearLock);
|
||||||
|
}
|
||||||
|
|
||||||
// No need to run too often
|
// No need to run too often
|
||||||
Thread.Sleep(5);
|
Thread.Sleep(5);
|
||||||
}
|
}
|
||||||
|
@ -74,12 +80,6 @@ namespace Ryujinx.Profiler
|
||||||
|
|
||||||
private void ClearTimerQueue()
|
private void ClearTimerQueue()
|
||||||
{
|
{
|
||||||
// Ensure we only ever have 1 instance running
|
|
||||||
if (!Monitor.TryEnter(_timerQueueClearLock))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
while (_timerQueue.TryDequeue(out var item))
|
while (_timerQueue.TryDequeue(out var item))
|
||||||
{
|
{
|
||||||
if (!Timers.TryGetValue(item.Config, out var value))
|
if (!Timers.TryGetValue(item.Config, out var value))
|
||||||
|
@ -97,7 +97,6 @@ namespace Ryujinx.Profiler
|
||||||
value.End(item.Time);
|
value.End(item.Time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Monitor.Exit(_timerQueueClearLock);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FlagTime(TimingFlagType flagType)
|
public void FlagTime(TimingFlagType flagType)
|
||||||
|
@ -150,13 +149,11 @@ namespace Ryujinx.Profiler
|
||||||
public Dictionary<ProfileConfig, TimingInfo> GetProfilingData()
|
public Dictionary<ProfileConfig, TimingInfo> GetProfilingData()
|
||||||
{
|
{
|
||||||
_preserve = PerformanceCounter.ElapsedTicks;
|
_preserve = PerformanceCounter.ElapsedTicks;
|
||||||
ClearTimerQueue();
|
|
||||||
|
|
||||||
// Reset all instant counts
|
// Make sure to clear queue
|
||||||
foreach (KeyValuePair<ProfileConfig, TimingInfo> timer in Timers)
|
lock (_timerQueueClearLock)
|
||||||
{
|
{
|
||||||
timer.Value.Instant = 0;
|
ClearTimerQueue();
|
||||||
timer.Value.InstantCount = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return Timers;
|
return Timers;
|
||||||
|
|
|
@ -130,6 +130,8 @@ namespace Ryujinx.Profiler
|
||||||
if (_timestamps[i].EndTime < preserveStart)
|
if (_timestamps[i].EndTime < preserveStart)
|
||||||
{
|
{
|
||||||
toPreserveStart++;
|
toPreserveStart++;
|
||||||
|
InstantCount--;
|
||||||
|
Instant -= _timestamps[i].EndTime - _timestamps[i].BeginTime;
|
||||||
}
|
}
|
||||||
else if (_timestamps[i].EndTime < preserveEnd)
|
else if (_timestamps[i].EndTime < preserveEnd)
|
||||||
{
|
{
|
||||||
|
@ -138,6 +140,8 @@ namespace Ryujinx.Profiler
|
||||||
else if (_timestamps[i].EndTime < before)
|
else if (_timestamps[i].EndTime < before)
|
||||||
{
|
{
|
||||||
toRemove++;
|
toRemove++;
|
||||||
|
InstantCount--;
|
||||||
|
Instant -= _timestamps[i].EndTime - _timestamps[i].BeginTime;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -522,9 +522,14 @@ namespace Ryujinx.Profiler.UI
|
||||||
foreach (var entry in _sortedProfileData)
|
foreach (var entry in _sortedProfileData)
|
||||||
{
|
{
|
||||||
float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
|
||||||
_fontService.DrawText($"{entry.Value.Instant / PerformanceCounter.TicksPerMillisecond:F3} ({entry.Value.InstantCount})", xOffset, y, LineHeight);
|
|
||||||
_fontService.DrawText($"{entry.Value.AverageTime / PerformanceCounter.TicksPerMillisecond:F3}", 150 + xOffset, y, LineHeight);
|
float instant = (float)entry.Value.Instant / PerformanceCounter.TicksPerMillisecond;
|
||||||
_fontService.DrawText($"{entry.Value.TotalTime / PerformanceCounter.TicksPerMillisecond:F3}", 260 + xOffset, y, LineHeight);
|
_fontService.DrawText($"{((instant < 1) ? $"{instant * 1000:F3}us" : $"{instant:F3}ms")} ({entry.Value.InstantCount})", xOffset, y, LineHeight);
|
||||||
|
|
||||||
|
float average = (float)entry.Value.AverageTime / PerformanceCounter.TicksPerMillisecond;
|
||||||
|
_fontService.DrawText((average < 1) ? $"{average * 1000:F3}us" : $"{average:F3}ms", 150 + xOffset, y, LineHeight);
|
||||||
|
|
||||||
|
_fontService.DrawText($"{(float)entry.Value.TotalTime / PerformanceCounter.TicksPerMillisecond:F3}", 260 + xOffset, y, LineHeight);
|
||||||
|
|
||||||
totalInstant += entry.Value.Instant;
|
totalInstant += entry.Value.Instant;
|
||||||
totalAverage += entry.Value.AverageTime;
|
totalAverage += entry.Value.AverageTime;
|
||||||
|
@ -535,10 +540,10 @@ namespace Ryujinx.Profiler.UI
|
||||||
|
|
||||||
float yHeight = Height - TitleFontHeight;
|
float yHeight = Height - TitleFontHeight;
|
||||||
|
|
||||||
_fontService.DrawText("Instant (ms, count)", xOffset, yHeight, TitleFontHeight);
|
_fontService.DrawText("Instant (Count)", xOffset, yHeight, TitleFontHeight);
|
||||||
_buttons[(int)ButtonIndex.InstantTitle].UpdateSize((int)xOffset, (int)yHeight, 0, 130, TitleFontHeight);
|
_buttons[(int)ButtonIndex.InstantTitle].UpdateSize((int)xOffset, (int)yHeight, 0, 130, TitleFontHeight);
|
||||||
|
|
||||||
_fontService.DrawText("Average (ms)", 150 + xOffset, yHeight, TitleFontHeight);
|
_fontService.DrawText("Average", 150 + xOffset, yHeight, TitleFontHeight);
|
||||||
_buttons[(int)ButtonIndex.AverageTitle].UpdateSize((int)(150 + xOffset), (int)yHeight, 0, 130, TitleFontHeight);
|
_buttons[(int)ButtonIndex.AverageTitle].UpdateSize((int)(150 + xOffset), (int)yHeight, 0, 130, TitleFontHeight);
|
||||||
|
|
||||||
_fontService.DrawText("Total (ms)", 260 + xOffset, yHeight, TitleFontHeight);
|
_fontService.DrawText("Total (ms)", 260 + xOffset, yHeight, TitleFontHeight);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue