Address PR feedback

This commit is contained in:
gdkchan 2018-10-22 15:43:01 -03:00
parent 76fdec30eb
commit 1d78e09e74

View file

@ -95,46 +95,46 @@ namespace Ryujinx.Graphics.Gal.OpenGL
FrontFace = GalFrontFace.CCW,
CullFaceEnabled = false,
CullFace = GalCullFace.Back,
CullFace = GalCullFace.Back,
DepthTestEnabled = false,
DepthTestEnabled = false,
DepthWriteEnabled = true,
DepthFunc = GalComparisonOp.Less,
DepthRangeNear = 0,
DepthRangeFar = 1,
DepthFunc = GalComparisonOp.Less,
DepthRangeNear = 0,
DepthRangeFar = 1,
StencilTestEnabled = false,
StencilBackFuncFunc = GalComparisonOp.Always,
StencilBackFuncRef = 0,
StencilBackFuncRef = 0,
StencilBackFuncMask = UInt32.MaxValue,
StencilBackOpFail = GalStencilOp.Keep,
StencilBackOpZFail = GalStencilOp.Keep,
StencilBackOpZPass = GalStencilOp.Keep,
StencilBackMask = UInt32.MaxValue,
StencilBackOpFail = GalStencilOp.Keep,
StencilBackOpZFail = GalStencilOp.Keep,
StencilBackOpZPass = GalStencilOp.Keep,
StencilBackMask = UInt32.MaxValue,
StencilFrontFuncFunc = GalComparisonOp.Always,
StencilFrontFuncRef = 0,
StencilFrontFuncRef = 0,
StencilFrontFuncMask = UInt32.MaxValue,
StencilFrontOpFail = GalStencilOp.Keep,
StencilFrontOpZFail = GalStencilOp.Keep,
StencilFrontOpZPass = GalStencilOp.Keep,
StencilFrontMask = UInt32.MaxValue,
StencilFrontOpFail = GalStencilOp.Keep,
StencilFrontOpZFail = GalStencilOp.Keep,
StencilFrontOpZPass = GalStencilOp.Keep,
StencilFrontMask = UInt32.MaxValue,
BlendEnabled = false,
BlendEnabled = false,
BlendSeparateAlpha = false,
BlendEquationRgb = 0,
BlendFuncSrcRgb = GalBlendFactor.One,
BlendFuncDstRgb = GalBlendFactor.Zero,
BlendEquationRgb = 0,
BlendFuncSrcRgb = GalBlendFactor.One,
BlendFuncDstRgb = GalBlendFactor.Zero,
BlendEquationAlpha = 0,
BlendFuncSrcAlpha = GalBlendFactor.One,
BlendFuncDstAlpha = GalBlendFactor.Zero,
BlendFuncSrcAlpha = GalBlendFactor.One,
BlendFuncDstAlpha = GalBlendFactor.Zero,
ColorMask = ColorMaskRgba.Default,
PrimitiveRestartEnabled = false,
PrimitiveRestartIndex = 0
PrimitiveRestartIndex = 0
};
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)