return correct texture size
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@ -35,6 +35,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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return Texture.Width * Texture.Height * 8;
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case GalTextureFormat.A8B8G8R8:
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case GalTextureFormat.A2B10G10R10:
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case GalTextureFormat.R32:
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case GalTextureFormat.ZF32:
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return Texture.Width * Texture.Height * 4;
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