Don't use magic values
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0aed923082
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2 changed files with 14 additions and 1 deletions
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@ -142,7 +142,9 @@ namespace Ryujinx.Core.Input
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WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
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WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
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WriteInt64(ControllerOffset + 0x20, RightStick.DX);
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WriteInt64(ControllerOffset + 0x20, RightStick.DX);
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WriteInt64(ControllerOffset + 0x24, RightStick.DY);
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WriteInt64(ControllerOffset + 0x24, RightStick.DY);
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WriteInt64(ControllerOffset + 0x28, 3);
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WriteInt64(ControllerOffset + 0x28,
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(uint)HidControllerConnState.Controller_State_Connected |
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(uint)HidControllerConnState.Controller_State_Wired);
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}
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}
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public void SetTouchPoints(params HidTouchPoint[] Points)
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public void SetTouchPoints(params HidTouchPoint[] Points)
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11
Ryujinx.Core/Hid/HidControllerConnState.cs
Normal file
11
Ryujinx.Core/Hid/HidControllerConnState.cs
Normal file
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@ -0,0 +1,11 @@
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using System;
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namespace Ryujinx.Core.Input
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{
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[Flags]
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public enum HidControllerConnState
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{
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Controller_State_Connected = (1 << 0),
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Controller_State_Wired = (1 << 1)
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}
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}
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