Remove some unused arguments
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3ce4e58cd7
commit
430fcb822d
3 changed files with 6 additions and 6 deletions
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@ -49,9 +49,9 @@ namespace Ryujinx.Graphics.Gal
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void CreateIbo(long Key, byte[] Buffer);
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void CreateIbo(long Key, byte[] Buffer);
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void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs);
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void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
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void SetIndexArray(long Key, int Size, GalIndexFormat Format);
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void SetIndexArray(int Size, GalIndexFormat Format);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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}
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}
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public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
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public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
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{
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{
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if (!VboCache.TryGetValue(VboKey, out int VboHandle))
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if (!VboCache.TryGetValue(VboKey, out int VboHandle))
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{
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{
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@ -282,7 +282,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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}
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}
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public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
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public void SetIndexArray(int Size, GalIndexFormat Format)
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{
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{
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IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
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IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
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@ -586,7 +586,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data);
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data);
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}
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}
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Gpu.Renderer.Rasterizer.SetIndexArray(IboKey, IbSize, IndexFormat);
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Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
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}
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}
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List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
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List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
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@ -650,7 +650,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data);
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data);
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}
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}
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Gpu.Renderer.Rasterizer.SetVertexArray(Index, Stride, VboKey, Attribs[Index].ToArray());
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Gpu.Renderer.Rasterizer.SetVertexArray(Stride, VboKey, Attribs[Index].ToArray());
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}
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}
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GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
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GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
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