Typo + Format
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2 changed files with 3 additions and 2 deletions
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@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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*
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*
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* Metal does not have a combined image sampler like sampler2D in GLSL, as a result we need to bind
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* Metal does not have a combined image sampler like sampler2D in GLSL, as a result we need to bind
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* an individual texture and a sampler object for each instance of a combined image sampler.
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* an individual texture and a sampler object for each instance of a combined image sampler.
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* Therefore, he binding indices of straight up textures (i.e. without a sampler) must start
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* Therefore, the binding indices of straight up textures (i.e. without a sampler) must start
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* after the last sampler/texture pair (n + Number of Pairs).
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* after the last sampler/texture pair (n + Number of Pairs).
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*
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*
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* Uniforms
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* Uniforms
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@ -69,7 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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if (inst == Instruction.Return && operation.SourcesCount != 0)
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if (inst == Instruction.Return && operation.SourcesCount != 0)
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{
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{
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return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
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return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
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} else if (inst == Instruction.Return && context.Definitions.Stage == ShaderStage.Vertex)
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}
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else if (inst == Instruction.Return && context.Definitions.Stage == ShaderStage.Vertex)
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{
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{
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return $"{op} out";
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return $"{op} out";
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}
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}
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