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Isaac Marovitz 2023-10-09 15:04:02 -04:00 committed by Isaac Marovitz
parent e71c6cc8fc
commit d0bbc970eb

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@ -28,8 +28,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
*
* Metal does not have a combined image sampler like sampler2D in GLSL, as a result we need to bind
* an individual texture and a sampler object for each instance of a combined image sampler.
* As a result, the binding indices of straight up textures (i.e. without a sampler) start
* after the last sampler/texture pair.
* Therefore, he binding indices of straight up textures (i.e. without a sampler) must start
* after the last sampler/texture pair (n + Number of Pairs).
*
* Uniforms
*