did some more bug testing and fixed another 2 bugs
This commit is contained in:
parent
9518dc831c
commit
504199394f
1 changed files with 86 additions and 68 deletions
|
@ -92,6 +92,21 @@ namespace Ryujinx
|
|||
{
|
||||
//Box.Remove(GameTableWindow);
|
||||
|
||||
//Temporary code section start, remove this section and uncomment above line when game is rendered to the glarea in the gui
|
||||
Box.Remove(GlScreen);
|
||||
Nfc.Sensitive = false;
|
||||
ReturnMain.Sensitive = false;
|
||||
GameTable.AppendColumn("Icon", new CellRendererPixbuf(), "pixbuf", 0);
|
||||
GameTable.AppendColumn("Game", new CellRendererText(), "text", 1);
|
||||
GameTable.AppendColumn("Time Played", new CellRendererText(), "text", 2);
|
||||
GameTable.AppendColumn("Last Played", new CellRendererText(), "text", 3);
|
||||
GameTable.AppendColumn("File Size", new CellRendererText(), "text", 4);
|
||||
GameTable.AppendColumn("Path", new CellRendererText(), "text", 5);
|
||||
_TableStore = new ListStore(typeof(Gdk.Pixbuf), typeof(string), typeof(string), typeof(string), typeof(string), typeof(string));
|
||||
GameTable.Model = _TableStore;
|
||||
UpdateGameTable();
|
||||
//Temporary code section end
|
||||
|
||||
LoadApplication(args[0]);
|
||||
}
|
||||
else
|
||||
|
@ -168,7 +183,9 @@ namespace Ryujinx
|
|||
eRrOr.Destroy();
|
||||
}
|
||||
|
||||
else if (Directory.Exists(path))
|
||||
else
|
||||
{
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
|
||||
|
||||
|
@ -252,6 +269,7 @@ namespace Ryujinx
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateGameWindow()
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue