Pin audio renderer update output buffers

This commit is contained in:
Gabriel A 2024-04-08 19:34:37 -03:00
parent c1b0ab805a
commit 5ee4eea629

View file

@ -61,6 +61,9 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> performanceOutput,
[Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySequence<byte> input)
{
using MemoryHandle outputHandle = output.Pin();
using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
Result result = new Result((int)_renderSystem.Update(output, performanceOutput, input));
return result;