Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool

This commit is contained in:
Jim Horvath 2024-02-22 20:26:20 -05:00 committed by jhorv
commit 61d7c5a094
6 changed files with 75 additions and 61 deletions

View file

@ -1,5 +1,7 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using System; using System;
using System.Buffers;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -291,16 +293,14 @@ namespace Ryujinx.Graphics.Texture.Astc
int depth, int depth,
int levels, int levels,
int layers, int layers,
out byte[] decoded) out IMemoryOwner<byte> decoded)
{ {
byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)]; decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers); AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x)); Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
decoded = output;
return decoder.Success; return decoder.Success;
} }

View file

@ -1,5 +1,7 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Buffers.Binary; using System.Buffers.Binary;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
@ -12,7 +14,7 @@ namespace Ryujinx.Graphics.Texture
private const int BlockWidth = 4; private const int BlockWidth = 4;
private const int BlockHeight = 4; private const int BlockHeight = 4;
public static byte[] DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -21,12 +23,12 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
} }
byte[] output = new byte[size]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4]; Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile); Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile); Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@ -100,7 +102,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static byte[] DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -109,12 +111,12 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
} }
byte[] output = new byte[size]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4]; Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile); Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile); Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@ -195,7 +197,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static byte[] DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -204,13 +206,13 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
} }
byte[] output = new byte[size]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4]; Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<byte> rPal = stackalloc byte[8]; Span<byte> rPal = stackalloc byte[8];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile); Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile); Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@ -292,7 +294,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed) public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{ {
int size = 0; int size = 0;
@ -304,8 +306,8 @@ namespace Ryujinx.Graphics.Texture
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned. // Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
int alignedWidth = BitUtils.AlignUp(width, 4); int alignedWidth = BitUtils.AlignUp(width, 4);
byte[] output = new byte[size]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Span<byte> outputSpan = new(output); Span<byte> outputSpan = output.Memory.Span;
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
@ -400,7 +402,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed) public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{ {
int size = 0; int size = 0;
@ -412,7 +414,7 @@ namespace Ryujinx.Graphics.Texture
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned. // Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
int alignedWidth = BitUtils.AlignUp(width, 2); int alignedWidth = BitUtils.AlignUp(width, 2);
byte[] output = new byte[size]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
@ -421,7 +423,7 @@ namespace Ryujinx.Graphics.Texture
Span<byte> rPal = stackalloc byte[8]; Span<byte> rPal = stackalloc byte[8];
Span<byte> gPal = stackalloc byte[8]; Span<byte> gPal = stackalloc byte[8];
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output); Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile); Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile); Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
@ -525,7 +527,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static byte[] DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed) public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{ {
int size = 0; int size = 0;
@ -534,7 +536,8 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
} }
byte[] output = new byte[size]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Span<byte> outputSpan = output.Memory.Span;
int inputOffset = 0; int inputOffset = 0;
int outputOffset = 0; int outputOffset = 0;
@ -548,7 +551,7 @@ namespace Ryujinx.Graphics.Texture
{ {
for (int z = 0; z < depth; z++) for (int z = 0; z < depth; z++)
{ {
BC6Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height, signed); BC6Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height, signed);
inputOffset += w * h * 16; inputOffset += w * h * 16;
outputOffset += width * height * 8; outputOffset += width * height * 8;
@ -563,7 +566,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static byte[] DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -572,7 +575,8 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
} }
byte[] output = new byte[size]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Span<byte> outputSpan = output.Memory.Span;
int inputOffset = 0; int inputOffset = 0;
int outputOffset = 0; int outputOffset = 0;
@ -586,7 +590,7 @@ namespace Ryujinx.Graphics.Texture
{ {
for (int z = 0; z < depth; z++) for (int z = 0; z < depth; z++)
{ {
BC7Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height); BC7Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height);
inputOffset += w * h * 16; inputOffset += w * h * 16;
outputOffset += width * height * 4; outputOffset += width * height * 4;

View file

@ -1,6 +1,8 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Texture.Encoders; using Ryujinx.Graphics.Texture.Encoders;
using System; using System;
using System.Buffers;
namespace Ryujinx.Graphics.Texture namespace Ryujinx.Graphics.Texture
{ {
@ -9,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
private const int BlockWidth = 4; private const int BlockWidth = 4;
private const int BlockHeight = 4; private const int BlockHeight = 4;
public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers) public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -21,7 +23,8 @@ namespace Ryujinx.Graphics.Texture
size += w * h * 16 * Math.Max(1, depth >> l) * layers; size += w * h * 16 * Math.Max(1, depth >> l) * layers;
} }
byte[] output = new byte[size]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Memory<byte> outputMemory = output.Memory;
int imageBaseIOffs = 0; int imageBaseIOffs = 0;
int imageBaseOOffs = 0; int imageBaseOOffs = 0;
@ -36,8 +39,8 @@ namespace Ryujinx.Graphics.Texture
for (int z = 0; z < depth; z++) for (int z = 0; z < depth; z++)
{ {
BC7Encoder.Encode( BC7Encoder.Encode(
output.AsMemory()[imageBaseOOffs..], outputMemory[imageBaseOOffs..],
data.AsMemory()[imageBaseIOffs..], data[imageBaseIOffs..],
width, width,
height, height,
EncodeMode.Fast | EncodeMode.Multithreaded); EncodeMode.Fast | EncodeMode.Multithreaded);

View file

@ -1,5 +1,7 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Buffers.Binary; using System.Buffers.Binary;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -49,15 +51,15 @@ namespace Ryujinx.Graphics.Texture
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 }, new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
}; };
public static byte[] DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
int inputOffset = 0; int inputOffset = 0;
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight]; Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
int imageBaseOOffs = 0; int imageBaseOOffs = 0;
@ -111,15 +113,15 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static byte[] DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
int inputOffset = 0; int inputOffset = 0;
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight]; Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
int imageBaseOOffs = 0; int imageBaseOOffs = 0;
@ -168,15 +170,15 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static byte[] DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
int inputOffset = 0; int inputOffset = 0;
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight]; Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
int imageBaseOOffs = 0; int imageBaseOOffs = 0;

View file

@ -1,5 +1,7 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
using static Ryujinx.Graphics.Texture.BlockLinearConstants; using static Ryujinx.Graphics.Texture.BlockLinearConstants;
@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.Texture
}; };
} }
public static byte[] ConvertBlockLinearToLinear( public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
int width, int width,
int height, int height,
int depth, int depth,
@ -119,7 +121,8 @@ namespace Ryujinx.Graphics.Texture
blockHeight, blockHeight,
bytesPerPixel); bytesPerPixel);
byte[] output = new byte[outSize]; IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
Span<byte> output = outputOwner.Memory.Span;
int outOffs = 0; int outOffs = 0;
@ -243,10 +246,10 @@ namespace Ryujinx.Graphics.Texture
_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format."), _ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format."),
}; };
} }
return output; return outputOwner;
} }
public static byte[] ConvertLinearStridedToLinear( public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
int width, int width,
int height, int height,
int blockWidth, int blockWidth,
@ -262,8 +265,8 @@ namespace Ryujinx.Graphics.Texture
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment); int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
lineSize = Math.Min(lineSize, outStride); lineSize = Math.Min(lineSize, outStride);
byte[] output = new byte[h * outStride]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
Span<byte> outSpan = output; Span<byte> outSpan = output.Memory.Span;
int outOffs = 0; int outOffs = 0;
int inOffs = 0; int inOffs = 0;

View file

@ -1,5 +1,7 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86; using System.Runtime.Intrinsics.X86;
@ -19,13 +21,13 @@ namespace Ryujinx.Graphics.Texture
return (remainder, outRemainder, length / stride); return (remainder, outRemainder, length / stride);
} }
public unsafe static byte[] ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width) public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
{ {
byte[] output = new byte[data.Length * 2]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output); Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
if (remainder == 0) if (remainder == 0)
{ {
@ -36,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
int sizeTrunc = data.Length & ~7; int sizeTrunc = data.Length & ~7;
start = sizeTrunc; start = sizeTrunc;
fixed (byte* inputPtr = data, outputPtr = output) fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
{ {
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8) for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
{ {
@ -70,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public unsafe static byte[] ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width) public unsafe static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
{ {
byte[] output = new byte[data.Length * 2]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
int offset = 0; int offset = 0;
int outOffset = 0; int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data); ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {
@ -107,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public unsafe static byte[] ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha) public unsafe static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
{ {
byte[] output = new byte[data.Length * 2]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
int offset = 0; int offset = 0;
int outOffset = 0; int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data); ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {
@ -144,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public unsafe static byte[] ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width) public unsafe static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
{ {
byte[] output = new byte[data.Length * 2]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
int offset = 0; int offset = 0;
int outOffset = 0; int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data); ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {
@ -181,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public unsafe static byte[] ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width) public unsafe static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
{ {
byte[] output = new byte[data.Length * 2]; IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
int offset = 0; int offset = 0;
int outOffset = 0; int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data); ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output); Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {