Merge branch 'master' into Tsubasa0504-patch-1
This commit is contained in:
commit
70c2584847
24 changed files with 174 additions and 131 deletions
|
@ -13,7 +13,7 @@
|
|||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||
<PackageVersion Include="Concentus" Version="2.2.0" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageVersion Include="DynamicData" Version="8.4.1" />
|
||||
<PackageVersion Include="DynamicData" Version="9.0.1" />
|
||||
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
||||
|
|
|
@ -18,16 +18,12 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
|
||||
if (version == 2)
|
||||
{
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
|
||||
PerformanceEntryVersion2,
|
||||
PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
}
|
||||
|
||||
if (version == 1)
|
||||
{
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
|
||||
PerformanceEntryVersion1,
|
||||
PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
}
|
||||
|
||||
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
|
||||
|
|
|
@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
{
|
||||
performanceEntry = null;
|
||||
|
||||
if (_entryDetailIndex > MaxFrameDetailCount)
|
||||
if (_entryDetailIndex >= MaxFrameDetailCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -245,7 +245,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
|
||||
};
|
||||
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex);
|
||||
|
||||
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
@ -145,9 +144,9 @@ namespace Ryujinx.Graphics.Device
|
|||
}
|
||||
else
|
||||
{
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
|
||||
|
||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
||||
ReadImpl(va, memoryOwner.Span);
|
||||
|
||||
return new WritableRegion(this, va, memoryOwner, tracked: true);
|
||||
}
|
||||
|
|
|
@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
|||
if (target != null)
|
||||
{
|
||||
target.SynchronizeMemory();
|
||||
var dataCopy = ByteMemoryPool.RentCopy(data);
|
||||
var dataCopy = MemoryOwner<byte>.RentCopy(data);
|
||||
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
target.SignalModified();
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
@ -805,7 +806,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
sliceDepth,
|
||||
levels,
|
||||
layers,
|
||||
out IMemoryOwner<byte> decoded))
|
||||
out MemoryOwner<byte> decoded))
|
||||
{
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
|
||||
|
|
|
@ -2,7 +2,6 @@ using Ryujinx.Common.Memory;
|
|||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
@ -242,9 +241,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
else
|
||||
{
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
|
||||
|
||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
||||
ReadImpl(va, memoryOwner.Span, tracked);
|
||||
|
||||
return new WritableRegion(this, va, memoryOwner, tracked);
|
||||
}
|
||||
|
|
|
@ -192,9 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
else
|
||||
{
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
|
||||
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(checked((int)range.GetSize()));
|
||||
|
||||
Memory<byte> memory = memoryOwner.Memory;
|
||||
Span<byte> memorySpan = memoryOwner.Span;
|
||||
|
||||
int offset = 0;
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
|
@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
int size = (int)currentRange.Size;
|
||||
if (currentRange.Address != MemoryManager.PteUnmapped)
|
||||
{
|
||||
GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
|
||||
GetSpan(currentRange.Address, size).CopyTo(memorySpan.Slice(offset, size));
|
||||
}
|
||||
offset += size;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 6921;
|
||||
private const uint CodeGenVersion = 7131;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
@ -10,11 +9,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
{
|
||||
static class FormatConverter
|
||||
{
|
||||
public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||
public unsafe static MemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||
{
|
||||
IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length);
|
||||
MemoryOwner<byte> outputMemory = MemoryOwner<byte>.Rent(data.Length);
|
||||
|
||||
Span<byte> output = outputMemory.Memory.Span;
|
||||
Span<byte> output = outputMemory.Span;
|
||||
|
||||
int start = 0;
|
||||
|
||||
|
|
|
@ -155,9 +155,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
localInputs[block.Index] |= GetMask(register) & ~localOutputs[block.Index];
|
||||
}
|
||||
|
||||
if (operation.Dest != null && operation.Dest.Type == OperandType.Register)
|
||||
for (int dstIndex = 0; dstIndex < operation.DestsCount; dstIndex++)
|
||||
{
|
||||
localOutputs[block.Index] |= GetMask(operation.Dest.GetRegister());
|
||||
Operand dest = operation.GetDest(dstIndex);
|
||||
|
||||
if (dest != null && dest.Type == OperandType.Register)
|
||||
{
|
||||
localOutputs[block.Index] |= GetMask(dest.GetRegister());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -293,9 +292,9 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
int depth,
|
||||
int levels,
|
||||
int layers,
|
||||
out IMemoryOwner<byte> decoded)
|
||||
out MemoryOwner<byte> decoded)
|
||||
{
|
||||
decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
|
||||
decoded = MemoryOwner<byte>.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
|
||||
|
||||
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
@ -14,7 +13,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static MemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -23,12 +22,12 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
|
@ -102,7 +101,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static MemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -111,12 +110,12 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
|
@ -197,7 +196,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static MemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -206,13 +205,13 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
|
@ -294,7 +293,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static MemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -306,8 +305,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 4);
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||
Span<byte> outputSpan = output.Span;
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
|
@ -402,7 +401,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static MemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -414,7 +413,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 2);
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
|
@ -423,7 +422,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
Span<byte> rPal = stackalloc byte[8];
|
||||
Span<byte> gPal = stackalloc byte[8];
|
||||
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Span);
|
||||
|
||||
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
|
||||
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
|
||||
|
@ -527,7 +526,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static MemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -536,8 +535,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||
Span<byte> outputSpan = output.Span;
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
|
@ -566,7 +565,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static MemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -575,8 +574,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||
Span<byte> outputSpan = output.Span;
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
|
|
|
@ -2,7 +2,6 @@ using Ryujinx.Common;
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Texture.Encoders;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
|
@ -11,7 +10,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static MemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -23,7 +22,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
|
||||
Memory<byte> outputMemory = output.Memory;
|
||||
|
||||
int imageBaseIOffs = 0;
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
@ -51,15 +50,15 @@ namespace Ryujinx.Graphics.Texture
|
|||
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
|
||||
};
|
||||
|
||||
public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static MemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
@ -113,15 +112,15 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static MemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
@ -170,15 +169,15 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static MemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.Intrinsics;
|
||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||
|
||||
|
@ -95,7 +94,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
};
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
|
||||
public static MemoryOwner<byte> ConvertBlockLinearToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
|
@ -121,8 +120,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
blockHeight,
|
||||
bytesPerPixel);
|
||||
|
||||
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
|
||||
Span<byte> output = outputOwner.Memory.Span;
|
||||
MemoryOwner<byte> outputOwner = MemoryOwner<byte>.Rent(outSize);
|
||||
Span<byte> output = outputOwner.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
|
||||
|
@ -249,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return outputOwner;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
|
||||
public static MemoryOwner<byte> ConvertLinearStridedToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int blockWidth,
|
||||
|
@ -265,8 +264,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
lineSize = Math.Min(lineSize, outStride);
|
||||
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
|
||||
Span<byte> outSpan = output.Memory.Span;
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(h * outStride);
|
||||
Span<byte> outSpan = output.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
int inOffs = 0;
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
|
@ -21,13 +20,14 @@ namespace Ryujinx.Graphics.Texture
|
|||
return (remainder, outRemainder, length / stride);
|
||||
}
|
||||
|
||||
public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
public unsafe static MemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
Span<byte> outputSpan = output.Span;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
|
||||
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
Span<ushort> outputSpanUInt16 = MemoryMarshal.Cast<byte, ushort>(outputSpan);
|
||||
|
||||
if (remainder == 0)
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int sizeTrunc = data.Length & ~7;
|
||||
start = sizeTrunc;
|
||||
|
||||
fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
|
||||
fixed (byte* inputPtr = data, outputPtr = outputSpan)
|
||||
{
|
||||
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
for (int i = start; i < data.Length; i++)
|
||||
{
|
||||
outputSpan[i] = data[i];
|
||||
outputSpanUInt16[i] = data[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
outputSpan[outOffset++] = data[offset++];
|
||||
outputSpanUInt16[outOffset++] = data[offset++];
|
||||
}
|
||||
|
||||
offset += remainder;
|
||||
|
@ -72,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static MemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -109,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
public static MemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -146,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static MemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -183,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static MemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
|
|
@ -211,7 +211,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void Initialize()
|
||||
{
|
||||
IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
|
||||
MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
|
||||
_dummyTexture.SetData(dummyTextureData);
|
||||
}
|
||||
|
||||
|
|
|
@ -439,7 +439,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
|
||||
PrimitiveRestartEnable = primitiveRestartEnable,
|
||||
Topology = Topology,
|
||||
Topology = HasTessellationControlShader ? PrimitiveTopology.PatchList : Topology,
|
||||
};
|
||||
|
||||
var tessellationState = new PipelineTessellationStateCreateInfo
|
||||
|
|
|
@ -256,6 +256,12 @@ namespace Ryujinx
|
|||
MainWindow mainWindow = new();
|
||||
mainWindow.Show();
|
||||
|
||||
// Load the game table if no application was requested by the command line
|
||||
if (CommandLineState.LaunchPathArg == null)
|
||||
{
|
||||
mainWindow.UpdateGameTable();
|
||||
}
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
int currentVmMaxMapCount = LinuxHelper.VmMaxMapCount;
|
||||
|
|
|
@ -187,7 +187,10 @@ namespace Ryujinx.UI
|
|||
: IntegrityCheckLevel.None;
|
||||
|
||||
// Instantiate GUI objects.
|
||||
ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel);
|
||||
ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel)
|
||||
{
|
||||
DesiredLanguage = ConfigurationState.Instance.System.Language,
|
||||
};
|
||||
_uiHandler = new GtkHostUIHandler(this);
|
||||
_deviceExitStatus = new AutoResetEvent(false);
|
||||
|
||||
|
@ -325,7 +328,6 @@ namespace Ryujinx.UI
|
|||
_hideUI.Label = _hideUI.Label.Replace("SHOWUIKEY", ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUI.ToString());
|
||||
|
||||
UpdateColumns();
|
||||
UpdateGameTable();
|
||||
|
||||
ConfigurationState.Instance.UI.GameDirs.Event += (sender, args) =>
|
||||
{
|
||||
|
@ -738,7 +740,8 @@ namespace Ryujinx.UI
|
|||
|
||||
Thread applicationLibraryThread = new(() =>
|
||||
{
|
||||
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
|
||||
ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language;
|
||||
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
|
||||
|
||||
_updatingGameTable = false;
|
||||
})
|
||||
|
|
|
@ -9,5 +9,6 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrlGpu.Types
|
|||
public byte Sm0TpcIndex;
|
||||
public byte Sm1GpcIndex;
|
||||
public byte Sm1TpcIndex;
|
||||
public uint Reserved;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace Ryujinx.UI.App.Common
|
|||
{
|
||||
public class ApplicationLibrary
|
||||
{
|
||||
public Language DesiredLanguage { get; set; }
|
||||
public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
|
||||
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
|
||||
|
||||
|
@ -45,7 +46,6 @@ namespace Ryujinx.UI.App.Common
|
|||
|
||||
private readonly VirtualFileSystem _virtualFileSystem;
|
||||
private readonly IntegrityCheckLevel _checkLevel;
|
||||
private Language _desiredTitleLanguage;
|
||||
private CancellationTokenSource _cancellationToken;
|
||||
|
||||
private static readonly ApplicationJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
@ -221,7 +221,7 @@ namespace Ryujinx.UI.App.Common
|
|||
{
|
||||
using UniqueRef<IFile> icon = new();
|
||||
|
||||
controlFs.OpenFile(ref icon.Ref, $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
controlFs.OpenFile(ref icon.Ref, $"/icon_{DesiredLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
using MemoryStream stream = new();
|
||||
|
||||
|
@ -266,8 +266,18 @@ namespace Ryujinx.UI.App.Common
|
|||
public bool TryGetApplicationsFromFile(string applicationPath, out List<ApplicationData> applications)
|
||||
{
|
||||
applications = [];
|
||||
long fileSize;
|
||||
|
||||
long fileSize = new FileInfo(applicationPath).Length;
|
||||
try
|
||||
{
|
||||
fileSize = new FileInfo(applicationPath).Length;
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The file was not found: '{applicationPath}'");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
BlitStruct<ApplicationControlProperty> controlHolder = new(1);
|
||||
|
||||
|
@ -422,35 +432,40 @@ namespace Ryujinx.UI.App.Common
|
|||
|
||||
foreach (var data in applications)
|
||||
{
|
||||
ApplicationMetadata appMetadata = LoadAndSaveMetaData(data.IdString, appMetadata =>
|
||||
// Only load metadata for applications with an ID
|
||||
if (data.Id != 0)
|
||||
{
|
||||
appMetadata.Title = data.Name;
|
||||
|
||||
// Only do the migration if time_played has a value and timespan_played hasn't been updated yet.
|
||||
if (appMetadata.TimePlayedOld != default && appMetadata.TimePlayed == TimeSpan.Zero)
|
||||
ApplicationMetadata appMetadata = LoadAndSaveMetaData(data.IdString, appMetadata =>
|
||||
{
|
||||
appMetadata.TimePlayed = TimeSpan.FromSeconds(appMetadata.TimePlayedOld);
|
||||
appMetadata.TimePlayedOld = default;
|
||||
}
|
||||
appMetadata.Title = data.Name;
|
||||
|
||||
// Only do the migration if last_played has a value and last_played_utc doesn't exist yet.
|
||||
if (appMetadata.LastPlayedOld != default && !appMetadata.LastPlayed.HasValue)
|
||||
{
|
||||
// Migrate from string-based last_played to DateTime-based last_played_utc.
|
||||
if (DateTime.TryParse(appMetadata.LastPlayedOld, out DateTime lastPlayedOldParsed))
|
||||
// Only do the migration if time_played has a value and timespan_played hasn't been updated yet.
|
||||
if (appMetadata.TimePlayedOld != default && appMetadata.TimePlayed == TimeSpan.Zero)
|
||||
{
|
||||
appMetadata.LastPlayed = lastPlayedOldParsed;
|
||||
|
||||
// Migration successful: deleting last_played from the metadata file.
|
||||
appMetadata.LastPlayedOld = default;
|
||||
appMetadata.TimePlayed = TimeSpan.FromSeconds(appMetadata.TimePlayedOld);
|
||||
appMetadata.TimePlayedOld = default;
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
// Only do the migration if last_played has a value and last_played_utc doesn't exist yet.
|
||||
if (appMetadata.LastPlayedOld != default && !appMetadata.LastPlayed.HasValue)
|
||||
{
|
||||
// Migrate from string-based last_played to DateTime-based last_played_utc.
|
||||
if (DateTime.TryParse(appMetadata.LastPlayedOld, out DateTime lastPlayedOldParsed))
|
||||
{
|
||||
appMetadata.LastPlayed = lastPlayedOldParsed;
|
||||
|
||||
// Migration successful: deleting last_played from the metadata file.
|
||||
appMetadata.LastPlayedOld = default;
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
data.Favorite = appMetadata.Favorite;
|
||||
data.TimePlayed = appMetadata.TimePlayed;
|
||||
data.LastPlayed = appMetadata.LastPlayed;
|
||||
}
|
||||
|
||||
data.Favorite = appMetadata.Favorite;
|
||||
data.TimePlayed = appMetadata.TimePlayed;
|
||||
data.LastPlayed = appMetadata.LastPlayed;
|
||||
data.FileExtension = Path.GetExtension(applicationPath).TrimStart('.').ToUpper();
|
||||
data.FileSize = fileSize;
|
||||
data.Path = applicationPath;
|
||||
|
@ -472,13 +487,11 @@ namespace Ryujinx.UI.App.Common
|
|||
controlFile.Get.Read(out _, 0, outProperty, ReadOption.None).ThrowIfFailure();
|
||||
}
|
||||
|
||||
public void LoadApplications(List<string> appDirs, Language desiredTitleLanguage)
|
||||
public void LoadApplications(List<string> appDirs)
|
||||
{
|
||||
int numApplicationsFound = 0;
|
||||
int numApplicationsLoaded = 0;
|
||||
|
||||
_desiredTitleLanguage = desiredTitleLanguage;
|
||||
|
||||
_cancellationToken = new CancellationTokenSource();
|
||||
|
||||
// Builds the applications list with paths to found applications
|
||||
|
@ -502,7 +515,13 @@ namespace Ryujinx.UI.App.Common
|
|||
|
||||
try
|
||||
{
|
||||
IEnumerable<string> files = Directory.EnumerateFiles(appDir, "*", SearchOption.AllDirectories).Where(file =>
|
||||
EnumerationOptions options = new()
|
||||
{
|
||||
RecurseSubdirectories = true,
|
||||
IgnoreInaccessible = false,
|
||||
};
|
||||
|
||||
IEnumerable<string> files = Directory.EnumerateFiles(appDir, "*", options).Where(file =>
|
||||
{
|
||||
return
|
||||
(Path.GetExtension(file).ToLower() is ".nsp" && ConfigurationState.Instance.UI.ShownFileTypes.NSP.Value) ||
|
||||
|
@ -521,14 +540,18 @@ namespace Ryujinx.UI.App.Common
|
|||
}
|
||||
|
||||
var fileInfo = new FileInfo(app);
|
||||
string extension = fileInfo.Extension.ToLower();
|
||||
|
||||
if (!fileInfo.Attributes.HasFlag(FileAttributes.Hidden) && extension is ".nsp" or ".pfs0" or ".xci" or ".nca" or ".nro" or ".nso")
|
||||
try
|
||||
{
|
||||
var fullPath = fileInfo.ResolveLinkTarget(true)?.FullName ?? fileInfo.FullName;
|
||||
|
||||
applicationPaths.Add(fullPath);
|
||||
numApplicationsFound++;
|
||||
}
|
||||
catch (IOException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to resolve the full path to file: \"{app}\" Error: {exception}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
|
@ -827,7 +850,7 @@ namespace Ryujinx.UI.App.Common
|
|||
|
||||
private void GetApplicationInformation(ref ApplicationControlProperty controlData, ref ApplicationData data)
|
||||
{
|
||||
_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
|
||||
_ = Enum.TryParse(DesiredLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
|
||||
|
||||
if (controlData.Title.ItemsRo.Length > (int)desiredTitleLanguage)
|
||||
{
|
||||
|
|
|
@ -37,6 +37,7 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
internal static MainWindowViewModel MainWindowViewModel { get; private set; }
|
||||
|
||||
private bool _isLoading;
|
||||
private bool _applicationsLoadedOnce;
|
||||
|
||||
private UserChannelPersistence _userChannelPersistence;
|
||||
private static bool _deferLoad;
|
||||
|
@ -224,7 +225,10 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
? IntegrityCheckLevel.ErrorOnInvalid
|
||||
: IntegrityCheckLevel.None;
|
||||
|
||||
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel);
|
||||
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel)
|
||||
{
|
||||
DesiredLanguage = ConfigurationState.Instance.System.Language,
|
||||
};
|
||||
|
||||
// Save data created before we supported extra data in directory save data will not work properly if
|
||||
// given empty extra data. Luckily some of that extra data can be created using the data from the
|
||||
|
@ -472,7 +476,11 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
|
||||
ViewModel.RefreshFirmwareStatus();
|
||||
|
||||
LoadApplications();
|
||||
// Load applications if no application was requested by the command line
|
||||
if (!_deferLoad)
|
||||
{
|
||||
LoadApplications();
|
||||
}
|
||||
|
||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
CheckLaunchState();
|
||||
|
@ -485,6 +493,12 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
|
||||
if (MainContent.Content != content)
|
||||
{
|
||||
// Load applications while switching to the GameLibrary if we haven't done that yet
|
||||
if (!_applicationsLoadedOnce && content == GameLibrary)
|
||||
{
|
||||
LoadApplications();
|
||||
}
|
||||
|
||||
MainContent.Content = content;
|
||||
}
|
||||
}
|
||||
|
@ -581,6 +595,7 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
|
||||
public void LoadApplications()
|
||||
{
|
||||
_applicationsLoadedOnce = true;
|
||||
ViewModel.Applications.Clear();
|
||||
|
||||
StatusBarView.LoadProgressBar.IsVisible = true;
|
||||
|
@ -622,7 +637,8 @@ namespace Ryujinx.Ava.UI.Windows
|
|||
|
||||
Thread applicationLibraryThread = new(() =>
|
||||
{
|
||||
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
|
||||
ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language;
|
||||
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
|
||||
|
||||
_isLoading = false;
|
||||
})
|
||||
|
|
Loading…
Add table
Reference in a new issue