Include FragmentIn as additional arg

This commit is contained in:
Isaac Marovitz 2024-05-30 16:30:02 +01:00 committed by Isaac Marovitz
commit 7afda0a289
3 changed files with 8 additions and 6 deletions

View file

@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
public const string Tab = " "; public const string Tab = " ";
// The number of additional arguments that every function (except for the main one) must have (for instance support_buffer) // The number of additional arguments that every function (except for the main one) must have (for instance support_buffer)
public const int additionalArgCount = 1; public const int AdditionalArgCount = 2;
public StructuredFunction CurrentFunction { get; set; } public StructuredFunction CurrentFunction { get; set; }

View file

@ -13,12 +13,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
var functon = context.GetFunction(funcId.Value); var functon = context.GetFunction(funcId.Value);
int argCount = operation.SourcesCount - 1; int argCount = operation.SourcesCount - 1;
string[] args = new string[argCount + CodeGenContext.additionalArgCount]; string[] args = new string[argCount + CodeGenContext.AdditionalArgCount];
// Additional arguments // Additional arguments
args[0] = "support_buffer"; args[0] = "in";
args[1] = "support_buffer";
int argIndex = CodeGenContext.additionalArgCount; int argIndex = CodeGenContext.AdditionalArgCount;
for (int i = 0; i < argCount; i++) for (int i = 0; i < argCount; i++)
{ {
args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i)); args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i));

View file

@ -63,14 +63,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
ShaderStage stage, ShaderStage stage,
bool isMainFunc = false) bool isMainFunc = false)
{ {
int additionalArgCount = isMainFunc ? 0 : CodeGenContext.additionalArgCount; int additionalArgCount = isMainFunc ? 0 : CodeGenContext.AdditionalArgCount;
string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length]; string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length];
// All non-main functions need to be able to access the support_buffer as well // All non-main functions need to be able to access the support_buffer as well
if (!isMainFunc) if (!isMainFunc)
{ {
args[0] = "constant Struct_support_buffer* support_buffer"; args[0] = "FragmentIn in";
args[1] = "constant Struct_support_buffer* support_buffer";
} }
int argIndex = additionalArgCount; int argIndex = additionalArgCount;