Enable face culling again
This commit is contained in:
parent
2d4490befa
commit
8c5036e968
1 changed files with 15 additions and 17 deletions
|
@ -159,25 +159,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
|
||||
}
|
||||
|
||||
//Note: Uncomment SetFrontFace and SetCullFace when flipping issues are solved
|
||||
if (New.FrontFace != Old.FrontFace)
|
||||
{
|
||||
GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
|
||||
}
|
||||
|
||||
//if (New.FrontFace != Old.FrontFace)
|
||||
//{
|
||||
// GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
|
||||
//}
|
||||
if (New.CullFaceEnabled != Old.CullFaceEnabled)
|
||||
{
|
||||
Enable(EnableCap.CullFace, New.CullFaceEnabled);
|
||||
}
|
||||
|
||||
//if (New.CullFaceEnabled != Old.CullFaceEnabled)
|
||||
//{
|
||||
// Enable(EnableCap.CullFace, New.CullFaceEnabled);
|
||||
//}
|
||||
|
||||
//if (New.CullFaceEnabled)
|
||||
//{
|
||||
// if (New.CullFace != Old.CullFace)
|
||||
// {
|
||||
// GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
|
||||
// }
|
||||
//}
|
||||
if (New.CullFaceEnabled)
|
||||
{
|
||||
if (New.CullFace != Old.CullFace)
|
||||
{
|
||||
GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
|
||||
}
|
||||
}
|
||||
|
||||
if (New.DepthTestEnabled != Old.DepthTestEnabled)
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue