Fix some SPIR-V capabilities
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parent
0d15b89840
commit
97fd5062d2
4 changed files with 16 additions and 7 deletions
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@ -1,4 +1,4 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using Ryujinx.Graphics.Shader.Translation;
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using Spv.Generator;
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using Spv.Generator;
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@ -98,11 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Logger = parameters.Logger;
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Logger = parameters.Logger;
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TargetApi = parameters.TargetApi;
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TargetApi = parameters.TargetApi;
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AddCapability(Capability.Shader);
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AddCapability(Capability.Float64);
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SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
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Delegates = new SpirvDelegates(this);
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Delegates = new SpirvDelegates(this);
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}
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}
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@ -43,6 +43,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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CodeGenContext context = new(info, parameters, instPool, integerPool);
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CodeGenContext context = new(info, parameters, instPool, integerPool);
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context.AddCapability(Capability.Shader);
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context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
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context.AddCapability(Capability.GroupNonUniformBallot);
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context.AddCapability(Capability.GroupNonUniformBallot);
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context.AddCapability(Capability.GroupNonUniformShuffle);
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context.AddCapability(Capability.GroupNonUniformShuffle);
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context.AddCapability(Capability.GroupNonUniformVote);
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context.AddCapability(Capability.GroupNonUniformVote);
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@ -51,6 +55,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.AddCapability(Capability.ImageQuery);
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context.AddCapability(Capability.ImageQuery);
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context.AddCapability(Capability.SampledBuffer);
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context.AddCapability(Capability.SampledBuffer);
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if (parameters.HostCapabilities.SupportsShaderFloat64)
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{
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context.AddCapability(Capability.Float64);
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}
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if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
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if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
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{
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{
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context.AddCapability(Capability.TransformFeedback);
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context.AddCapability(Capability.TransformFeedback);
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@ -58,7 +67,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (parameters.Definitions.Stage == ShaderStage.Fragment)
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if (parameters.Definitions.Stage == ShaderStage.Fragment)
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{
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{
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
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context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
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{
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{
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context.AddCapability(Capability.Geometry);
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context.AddCapability(Capability.Geometry);
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}
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}
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@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsShaderBarrierDivergence;
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public readonly bool SupportsShaderBarrierDivergence;
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public readonly bool SupportsShaderFloat64;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportMask;
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public readonly bool SupportsViewportMask;
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@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool supportsGeometryShaderPassthrough,
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bool supportsGeometryShaderPassthrough,
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bool supportsShaderBallot,
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bool supportsShaderBallot,
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bool supportsShaderBarrierDivergence,
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bool supportsShaderBarrierDivergence,
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bool supportsShaderFloat64,
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bool supportsTextureShadowLod,
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bool supportsTextureShadowLod,
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bool supportsViewportMask)
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bool supportsViewportMask)
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{
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{
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@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
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SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
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SupportsShaderFloat64 = supportsShaderFloat64;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportMask = supportsViewportMask;
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SupportsViewportMask = supportsViewportMask;
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}
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}
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@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
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GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
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GpuAccessor.QueryHostSupportsShaderBallot(),
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GpuAccessor.QueryHostSupportsShaderBallot(),
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GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
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GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
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GpuAccessor.QueryHostSupportsShaderFloat64(),
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GpuAccessor.QueryHostSupportsTextureShadowLod(),
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GpuAccessor.QueryHostSupportsTextureShadowLod(),
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GpuAccessor.QueryHostSupportsViewportMask());
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GpuAccessor.QueryHostSupportsViewportMask());
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