Remove logging
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@ -1,4 +1,3 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using Ryujinx.Memory.Range;
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@ -184,8 +183,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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var before = BackingState.Active;
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BufferAccess access = BackingState.SwitchAccess(this);
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Logger.Warning?.PrintMsg(LogClass.Gpu, $"Migrating {Size} from {before} to {BackingState.Active}");
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BufferHandle newHandle = _context.Renderer.CreateBuffer((int)Size, access, Handle);
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_context.Renderer.Pipeline.CopyBuffer(Handle, newHandle, 0, 0, (int)Size);
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