Fix a typo in a comment in KProcess.cs

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Thog 2019-12-24 04:29:09 +01:00
parent d1d1ee2f29
commit c24b2ad346
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@ -831,7 +831,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
}
// Nintendo panic here because if it reaches this point, the current thread should be already dead.
// As we handle the death of the therad in the post SVC handler and inside the CPU emulator, we don't panic here.
// As we handle the death of the thread in the post SVC handler and inside the CPU emulator, we don't panic here.
}
public ulong GetMemoryCapacity()