Add a branch elimination pass, and misc small fixes
This commit is contained in:
parent
f045885b25
commit
c561235925
18 changed files with 948 additions and 212 deletions
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@ -23,9 +23,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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context.AppendLine("layout (points) in;");
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context.AppendLine("layout (triangle_strip, max_vertices = 4) out;");
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}
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context.AppendLine();
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context.AppendLine();
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}
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context.AppendLine("layout (std140) uniform Extra");
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@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.EnterScope();
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foreach (IAstNode node in block.Nodes)
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foreach (IAstNode node in block)
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{
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if (node is AstBlock subBlock)
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{
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@ -145,6 +145,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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case Instruction.LogarithmB2:
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return GetUnaryCallExpr(context, operation, "log2");
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case Instruction.LogicalAnd:
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return GetBinaryExpr(context, operation, "&&");
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case Instruction.LogicalExclusiveOr:
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return GetBinaryExpr(context, operation, "^^");
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case Instruction.LogicalNot:
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return GetUnaryExpr(context, operation, "!");
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case Instruction.LogicalOr:
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return GetBinaryExpr(context, operation, "||");
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case Instruction.LoopBreak:
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return "break";
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case Instruction.LoopContinue:
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return "continue";
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case Instruction.Maximum:
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case Instruction.MaximumU32:
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return GetBinaryCallExpr(context, operation, "max");
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@ -188,7 +206,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return GetUnaryCallExpr(context, operation, "trunc");
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}
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return "// " + operation.Inst;
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throw new ArgumentException($"Operation has invalid instruction \"{operation.Inst}\".");
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}
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private static string GetUnaryCallExpr(CodeGenContext context, AstOperation operation, string funcName)
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@ -45,6 +45,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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formatted = value.ToString("G9", CultureInfo.InvariantCulture);
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if (!(formatted.Contains('.') ||
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formatted.Contains('e') ||
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formatted.Contains('E')))
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{
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formatted += ".0";
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}
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return true;
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}
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@ -49,6 +49,12 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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LoadGlobal,
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LoadLocal,
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LogarithmB2,
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LogicalAnd,
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LogicalExclusiveOr,
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LogicalNot,
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LogicalOr,
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LoopBreak,
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LoopContinue,
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MarkLabel,
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Maximum,
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MaximumU32,
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstAssignment : IAstNode
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class AstAssignment : AstNode
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{
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public IAstNode Destination { get; }
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public IAstNode Source { get; }
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@ -1,22 +1,86 @@
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using System;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstBlock : IAstNode
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class AstBlock : AstNode, IEnumerable<IAstNode>
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{
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public AstBlockType Type { get; }
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public IAstNode Condition { get; }
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public IAstNode Condition { get; private set; }
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public LinkedList<IAstNode> Nodes { get; }
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private LinkedList<IAstNode> _nodes;
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public IAstNode First => _nodes.First?.Value;
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public IAstNode Last => _nodes.Last?.Value;
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public AstBlock(AstBlockType type, IAstNode condition = null)
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{
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Type = type;
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Type = type;
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Condition = condition;
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Nodes = new LinkedList<IAstNode>();
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_nodes = new LinkedList<IAstNode>();
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}
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public void Add(IAstNode node)
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{
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Add(node, _nodes.AddLast(node));
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}
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public void AddFirst(IAstNode node)
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{
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Add(node, _nodes.AddFirst(node));
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}
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public void AddBefore(IAstNode oldNode, IAstNode node)
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{
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Add(node, _nodes.AddBefore(oldNode.LLNode, node));
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}
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public void AddAfter(IAstNode oldNode, IAstNode node)
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{
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Add(node, _nodes.AddAfter(oldNode.LLNode, node));
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}
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private void Add(IAstNode node, LinkedListNode<IAstNode> newNode)
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{
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if (node.Parent != null)
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{
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throw new ArgumentException("Node already belongs to a block.");
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}
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node.Parent = this;
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node.LLNode = newNode;
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}
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public void Remove(IAstNode node)
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{
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_nodes.Remove(node.LLNode);
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node.Parent = null;
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node.LLNode = null;
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}
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public void AndCondition(IAstNode cond)
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{
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Condition = new AstOperation(Instruction.LogicalAnd, Condition, cond);
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}
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public void OrCondition(IAstNode cond)
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{
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Condition = new AstOperation(Instruction.LogicalOr, Condition, cond);
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}
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public IEnumerator<IAstNode> GetEnumerator()
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{
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return _nodes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstDeclaration : IAstNode
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class AstDeclaration : AstNode
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{
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public AstOperand Operand { get; }
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26
Ryujinx.Graphics/Shader/StructuredIr/AstHelper.cs
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26
Ryujinx.Graphics/Shader/StructuredIr/AstHelper.cs
Normal file
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@ -0,0 +1,26 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class AstHelper
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{
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public static AstAssignment Assign(IAstNode destination, IAstNode source)
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{
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return new AstAssignment(destination, source);
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}
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public static AstOperand Const(int value)
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{
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return new AstOperand(OperandType.Constant, value);
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}
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public static AstOperand Local(VariableType type)
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{
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AstOperand local = new AstOperand(OperandType.LocalVariable);
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local.VarType = type;
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return local;
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}
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}
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}
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11
Ryujinx.Graphics/Shader/StructuredIr/AstNode.cs
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11
Ryujinx.Graphics/Shader/StructuredIr/AstNode.cs
Normal file
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstNode : IAstNode
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{
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public AstBlock Parent { get; set; }
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public LinkedListNode<IAstNode> LLNode { get; set; }
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}
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}
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@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstOperand : IAstNode
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class AstOperand : AstNode
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{
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public OperandType Type { get; }
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@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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}
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}
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public AstOperand(OperandType type, int value) : this()
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public AstOperand(OperandType type, int value = 0) : this()
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{
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Type = type;
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Value = value;
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@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstOperation : IAstNode
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class AstOperation : AstNode
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{
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public Instruction Inst { get; }
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466
Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs
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466
Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs
Normal file
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@ -0,0 +1,466 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class GotoElimination
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{
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//This is a modified version of the algorithm presented on the paper
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//"Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
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public static void Eliminate(GotoStatement[] gotos)
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{
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for (int index = gotos.Length - 1; index >= 0; index--)
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{
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GotoStatement stmt = gotos[index];
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AstBlock gBlock = ParentBlock(stmt.Goto);
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AstBlock lBlock = ParentBlock(stmt.Label);
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int gLevel = Level(gBlock);
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int lLevel = Level(lBlock);
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if (IndirectlyRelated(gBlock, lBlock, gLevel, lLevel))
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{
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AstBlock drBlock = gBlock;
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int drLevel = gLevel;
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do
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{
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drBlock = drBlock.Parent;
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drLevel--;
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}
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while (!DirectlyRelated(drBlock, lBlock, drLevel, lLevel));
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MoveOutward(stmt, gLevel, drLevel);
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gBlock = drBlock;
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gLevel = drLevel;
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if (Previous(stmt.Goto) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
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{
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//It's possible that the label was enclosed inside an else block,
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//in this case we need to update the block and level.
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//We also need to set the IsLoop for the case when the label is
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//now before the goto, due to the newly introduced else block.
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lBlock = ParentBlock(stmt.Label);
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lLevel = Level(lBlock);
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if (!IndirectlyRelated(elseBlock, lBlock, gLevel + 1, lLevel))
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{
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stmt.IsLoop = true;
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}
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}
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}
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if (DirectlyRelated(gBlock, lBlock, gLevel, lLevel))
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{
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if (gLevel > lLevel)
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{
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MoveOutward(stmt, gLevel, lLevel);
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}
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else
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{
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if (stmt.IsLoop)
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{
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Lift(stmt);
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}
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MoveInward(stmt);
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}
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}
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gBlock = ParentBlock(stmt.Goto);
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if (stmt.IsLoop)
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{
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EncloseDoWhile(stmt, gBlock, stmt.Label);
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}
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else
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{
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Enclose(gBlock, AstBlockType.If, stmt.Condition, Next(stmt.Goto), stmt.Label);
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}
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gBlock.Remove(stmt.Goto);
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}
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}
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private static bool IndirectlyRelated(AstBlock lBlock, AstBlock rBlock, int lLevel, int rlevel)
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{
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return !(lBlock == rBlock || DirectlyRelated(lBlock, rBlock, lLevel, rlevel));
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}
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private static bool DirectlyRelated(AstBlock lBlock, AstBlock rBlock, int lLevel, int rLevel)
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{
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//If the levels are equal, they can be either siblings or indirectly related.
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if (lLevel == rLevel)
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{
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return false;
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}
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IAstNode block;
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IAstNode other;
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int blockLvl, otherLvl;
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if (lLevel > rLevel)
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{
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block = lBlock;
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blockLvl = lLevel;
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other = rBlock;
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otherLvl = rLevel;
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}
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else /* if (rLevel > lLevel) */
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{
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block = rBlock;
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blockLvl = rLevel;
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other = lBlock;
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otherLvl = lLevel;
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}
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while (blockLvl >= otherLvl)
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{
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if (block == other)
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{
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return true;
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}
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block = block.Parent;
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blockLvl--;
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}
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return false;
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}
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private static void Lift(GotoStatement stmt)
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{
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AstBlock block = ParentBlock(stmt.Goto);
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AstBlock[] path = BackwardsPath(block, ParentBlock(stmt.Label));
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AstBlock loopFirstStmt = path[path.Length - 1];
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if (loopFirstStmt.Type == AstBlockType.Else)
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{
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loopFirstStmt = Previous(loopFirstStmt) as AstBlock;
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if (loopFirstStmt == null || loopFirstStmt.Type != AstBlockType.If)
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{
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throw new InvalidOperationException("Found an else without a matching if.");
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}
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}
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AstBlock newBlock = EncloseDoWhile(stmt, block, loopFirstStmt);
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block.Remove(stmt.Goto);
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newBlock.AddFirst(stmt.Goto);
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stmt.IsLoop = false;
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}
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private static void MoveOutward(GotoStatement stmt, int gLevel, int lLevel)
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{
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AstBlock origin = ParentBlock(stmt.Goto);
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AstBlock block = origin;
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//Check if a loop is enclosing the goto, and the block that is
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//directly related to the label is above the loop block.
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//In that case, we need to introduce a break to get out of the loop.
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AstBlock loopBlock = origin;
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int loopLevel = gLevel;
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while (loopLevel > lLevel)
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{
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AstBlock child = loopBlock;
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loopBlock = loopBlock.Parent;
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loopLevel--;
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if (child.Type == AstBlockType.DoWhile)
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{
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EncloseSingleInst(stmt, Instruction.LoopBreak);
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block.Remove(stmt.Goto);
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loopBlock.AddAfter(child, stmt.Goto);
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block = loopBlock;
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gLevel = loopLevel;
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}
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}
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//Insert ifs to skip the parts that shouldn't be executed due to the goto.
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bool tryInsertElse = stmt.IsUnconditional && origin.Type == AstBlockType.If;
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while (gLevel > lLevel)
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{
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Enclose(block, AstBlockType.If, stmt.Condition, Next(stmt.Goto));
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block.Remove(stmt.Goto);
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AstBlock child = block;
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//We can't move the goto in the middle of a if and a else block, in
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//this case we need to move it after the else.
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//IsLoop may need to be updated if the label is inside the else, as
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//introducing a loop is the only way to ensure the else will be executed.
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if (Next(child) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
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{
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child = elseBlock;
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}
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block = block.Parent;
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block.AddAfter(child, stmt.Goto);
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gLevel--;
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||||
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if (tryInsertElse && child == origin)
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{
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AstBlock lBlock = ParentBlock(stmt.Label);
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IAstNode last = block == lBlock && !stmt.IsLoop ? stmt.Label : null;
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AstBlock newBlock = Enclose(block, AstBlockType.Else, null, Next(stmt.Goto), last);
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if (newBlock != null)
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{
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block.Remove(stmt.Goto);
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block.AddAfter(newBlock, stmt.Goto);
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}
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}
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}
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}
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private static void MoveInward(GotoStatement stmt)
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{
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AstBlock block = ParentBlock(stmt.Goto);
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AstBlock[] path = BackwardsPath(block, ParentBlock(stmt.Label));
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for (int index = path.Length - 1; index >= 0; index--)
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{
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AstBlock child = path[index];
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AstBlock last = child;
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if (child.Type == AstBlockType.If)
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{
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//Modify the if condition to allow it to be entered by the goto.
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if (!ContainsCondComb(child.Condition, Instruction.LogicalOr, stmt.Condition))
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{
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child.OrCondition(stmt.Condition);
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}
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}
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else if (child.Type == AstBlockType.Else)
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{
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//Modify the matching if condition to force the else to be entered by the goto.
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if (!(Previous(child) is AstBlock ifBlock) || ifBlock.Type != AstBlockType.If)
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{
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throw new InvalidOperationException("Found an else without a matching if.");
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}
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IAstNode cond = InverseCond(stmt.Condition);
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if (!ContainsCondComb(ifBlock.Condition, Instruction.LogicalAnd, cond))
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{
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ifBlock.AndCondition(cond);
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}
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last = ifBlock;
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}
|
||||
|
||||
Enclose(block, AstBlockType.If, stmt.Condition, Next(stmt.Goto), last);
|
||||
|
||||
block.Remove(stmt.Goto);
|
||||
|
||||
child.AddFirst(stmt.Goto);
|
||||
|
||||
block = child;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool ContainsCondComb(IAstNode node, Instruction inst, IAstNode newCond)
|
||||
{
|
||||
while (node is AstOperation operation && operation.Sources.Length == 2)
|
||||
{
|
||||
if (operation.Inst == inst && IsSameCond(operation.Sources[1], newCond))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
node = operation.Sources[0];
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static AstBlock EncloseDoWhile(GotoStatement stmt, AstBlock block, IAstNode first)
|
||||
{
|
||||
if (block.Type == AstBlockType.DoWhile && first == block.First)
|
||||
{
|
||||
//We only need to insert the continue if we're not at the end of the loop,
|
||||
//or if our condition is different from the loop condition.
|
||||
if (Next(stmt.Goto) != null || block.Condition != stmt.Condition)
|
||||
{
|
||||
EncloseSingleInst(stmt, Instruction.LoopContinue);
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
return Enclose(block, AstBlockType.DoWhile, stmt.Condition, first, stmt.Goto);
|
||||
}
|
||||
|
||||
private static void EncloseSingleInst(GotoStatement stmt, Instruction inst)
|
||||
{
|
||||
AstBlock block = ParentBlock(stmt.Goto);
|
||||
|
||||
AstBlock newBlock = new AstBlock(AstBlockType.If, stmt.Condition);
|
||||
|
||||
block.AddAfter(stmt.Goto, newBlock);
|
||||
|
||||
newBlock.AddFirst(new AstOperation(inst));
|
||||
}
|
||||
|
||||
private static AstBlock Enclose(
|
||||
AstBlock block,
|
||||
AstBlockType type,
|
||||
IAstNode cond,
|
||||
IAstNode first,
|
||||
IAstNode last = null)
|
||||
{
|
||||
if (first == last)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (type == AstBlockType.If)
|
||||
{
|
||||
cond = InverseCond(cond);
|
||||
}
|
||||
|
||||
//Do a quick check, if we are enclosing a single block,
|
||||
//and the block type/condition matches the one we're going
|
||||
//to create, then we don't need a new block, we can just
|
||||
//return the old one.
|
||||
bool hasSingleNode = Next(first) == last;
|
||||
|
||||
if (hasSingleNode && BlockMatches(first, type, cond))
|
||||
{
|
||||
return first as AstBlock;
|
||||
}
|
||||
|
||||
AstBlock newBlock = new AstBlock(type, cond);
|
||||
|
||||
block.AddBefore(first, newBlock);
|
||||
|
||||
while (first != last)
|
||||
{
|
||||
IAstNode next = Next(first);
|
||||
|
||||
block.Remove(first);
|
||||
|
||||
newBlock.Add(first);
|
||||
|
||||
first = next;
|
||||
}
|
||||
|
||||
return newBlock;
|
||||
}
|
||||
|
||||
private static bool BlockMatches(IAstNode node, AstBlockType type, IAstNode cond)
|
||||
{
|
||||
if (!(node is AstBlock block))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return block.Type == type && IsSameCond(block.Condition, cond);
|
||||
}
|
||||
|
||||
private static bool IsSameCond(IAstNode lCond, IAstNode rCond)
|
||||
{
|
||||
if (lCond is AstOperation lCondOp && lCondOp.Inst == Instruction.LogicalNot)
|
||||
{
|
||||
if (!(rCond is AstOperation rCondOp) || rCondOp.Inst != lCondOp.Inst)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
lCond = lCondOp.Sources[0];
|
||||
rCond = rCondOp.Sources[0];
|
||||
}
|
||||
|
||||
return lCond == rCond;
|
||||
}
|
||||
|
||||
private static AstBlock ParentBlock(IAstNode node)
|
||||
{
|
||||
if (node is AstBlock block)
|
||||
{
|
||||
return block.Parent;
|
||||
}
|
||||
|
||||
while (!(node is AstBlock))
|
||||
{
|
||||
node = node.Parent;
|
||||
}
|
||||
|
||||
return node as AstBlock;
|
||||
}
|
||||
|
||||
private static AstBlock[] BackwardsPath(AstBlock top, AstBlock bottom)
|
||||
{
|
||||
AstBlock block = bottom;
|
||||
|
||||
List<AstBlock> path = new List<AstBlock>();
|
||||
|
||||
while (block != top)
|
||||
{
|
||||
path.Add(block);
|
||||
|
||||
block = block.Parent;
|
||||
}
|
||||
|
||||
return path.ToArray();
|
||||
}
|
||||
|
||||
private static int Level(IAstNode node)
|
||||
{
|
||||
int level = 0;
|
||||
|
||||
while (node != null)
|
||||
{
|
||||
level++;
|
||||
|
||||
node = node.Parent;
|
||||
}
|
||||
|
||||
return level;
|
||||
}
|
||||
|
||||
private static IAstNode InverseCond(IAstNode cond)
|
||||
{
|
||||
return new AstOperation(Instruction.LogicalNot, cond);
|
||||
}
|
||||
|
||||
private static IAstNode Next(IAstNode node)
|
||||
{
|
||||
return node.LLNode.Next?.Value;
|
||||
}
|
||||
|
||||
private static IAstNode Previous(IAstNode node)
|
||||
{
|
||||
return node.LLNode.Previous?.Value;
|
||||
}
|
||||
}
|
||||
}
|
23
Ryujinx.Graphics/Shader/StructuredIr/GotoStatement.cs
Normal file
23
Ryujinx.Graphics/Shader/StructuredIr/GotoStatement.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class GotoStatement
|
||||
{
|
||||
public AstOperation Goto { get; }
|
||||
public AstAssignment Label { get; }
|
||||
|
||||
public IAstNode Condition => Label.Destination;
|
||||
|
||||
public bool IsLoop { get; set; }
|
||||
|
||||
public bool IsUnconditional => Goto.Inst == Instruction.Branch;
|
||||
|
||||
public GotoStatement(AstOperation branch, AstAssignment label, bool isLoop)
|
||||
{
|
||||
Goto = branch;
|
||||
Label = label;
|
||||
IsLoop = isLoop;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,11 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
interface IAstNode
|
||||
{
|
||||
AstBlock Parent { get; set; }
|
||||
|
||||
LinkedListNode<IAstNode> LLNode { get; set; }
|
||||
}
|
||||
}
|
|
@ -61,6 +61,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
|
||||
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
|
||||
Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
|
@ -8,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
PhiFunctions.Remove(blocks);
|
||||
|
||||
StructuredProgramContext context = new StructuredProgramContext(blocks);
|
||||
StructuredProgramContext context = new StructuredProgramContext(blocks.Length);
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
|
@ -24,6 +26,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
context.LeaveBlock(block);
|
||||
}
|
||||
|
||||
GotoElimination.Eliminate(context.GetGotos());
|
||||
|
||||
context.PrependLocalDeclarations();
|
||||
|
||||
return context.Info;
|
||||
|
@ -33,77 +37,167 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
Instruction inst = operation.Inst;
|
||||
|
||||
IAstNode[] sources = new IAstNode[operation.SourcesCount];
|
||||
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
{
|
||||
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
||||
}
|
||||
|
||||
if (operation.Dest != null && !IsBranchInst(inst))
|
||||
{
|
||||
AstOperand dest = context.GetOperandDef(operation.Dest);
|
||||
|
||||
IAstNode[] sources = new IAstNode[operation.SourcesCount];
|
||||
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
{
|
||||
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
||||
}
|
||||
|
||||
if (inst == Instruction.LoadConstant)
|
||||
{
|
||||
context.Info.ConstantBuffers.Add((sources[0] as AstOperand).Value);
|
||||
}
|
||||
|
||||
AstAssignment astAsg;
|
||||
AstAssignment assignment;
|
||||
|
||||
if (inst == Instruction.Copy)
|
||||
//If all the sources are bool, it's better to use short-circuiting
|
||||
//logical operations, rather than forcing a cast to int and doing
|
||||
//a bitwise operation with the value, as it is likely to be used as
|
||||
//a bool in the end.
|
||||
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
|
||||
{
|
||||
//Copies are pretty much a typeless operation,
|
||||
//so it's better to get the type from the source
|
||||
//operand used on the copy, to avoid unnecessary
|
||||
//reinterpret casts on the generated code.
|
||||
dest.VarType = GetVarTypeFromUses(operation.Dest);
|
||||
inst = GetLogicalFromBitwiseInst(inst);
|
||||
}
|
||||
|
||||
astAsg = new AstAssignment(dest, sources[0]);
|
||||
bool isCondSel = inst == Instruction.ConditionalSelect;
|
||||
bool isCopy = inst == Instruction.Copy;
|
||||
|
||||
if (isCondSel || isCopy)
|
||||
{
|
||||
VariableType type = GetVarTypeFromUses(operation.Dest);
|
||||
|
||||
if (isCondSel && type == VariableType.F32)
|
||||
{
|
||||
inst |= Instruction.FP;
|
||||
}
|
||||
|
||||
dest.VarType = type;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest.VarType = InstructionInfo.GetDestVarType(inst);
|
||||
|
||||
AstOperation astOperation;
|
||||
|
||||
if (operation is TextureOperation texOp)
|
||||
{
|
||||
if (!context.Info.Samplers.TryAdd(texOp.TextureHandle, texOp.Type))
|
||||
{
|
||||
//TODO: Warning.
|
||||
}
|
||||
|
||||
int[] components = new int[] { texOp.ComponentIndex };
|
||||
|
||||
astOperation = new AstTextureOperation(
|
||||
inst,
|
||||
texOp.Type,
|
||||
texOp.Flags,
|
||||
texOp.TextureHandle,
|
||||
components,
|
||||
sources);
|
||||
}
|
||||
else
|
||||
{
|
||||
astOperation = new AstOperation(inst, sources);
|
||||
}
|
||||
|
||||
astAsg = new AstAssignment(dest, astOperation);
|
||||
}
|
||||
|
||||
context.AddNode(astAsg);
|
||||
IAstNode source;
|
||||
|
||||
if (operation is TextureOperation texOp)
|
||||
{
|
||||
if (!context.Info.Samplers.TryAdd(texOp.TextureHandle, texOp.Type))
|
||||
{
|
||||
//TODO: Warning.
|
||||
}
|
||||
|
||||
int[] components = new int[] { texOp.ComponentIndex };
|
||||
|
||||
source = new AstTextureOperation(
|
||||
inst,
|
||||
texOp.Type,
|
||||
texOp.Flags,
|
||||
texOp.TextureHandle,
|
||||
components,
|
||||
sources);
|
||||
}
|
||||
else if (!isCopy)
|
||||
{
|
||||
source = new AstOperation(inst, sources);
|
||||
}
|
||||
else
|
||||
{
|
||||
source = sources[0];
|
||||
}
|
||||
|
||||
assignment = new AstAssignment(dest, source);
|
||||
|
||||
context.AddNode(assignment);
|
||||
}
|
||||
else
|
||||
{
|
||||
//If dest is null, it's assumed that all the source
|
||||
//operands are also null.
|
||||
AstOperation astOperation = new AstOperation(inst);
|
||||
|
||||
context.AddNode(astOperation);
|
||||
context.AddNode(new AstOperation(inst, sources));
|
||||
}
|
||||
}
|
||||
|
||||
private static VariableType GetVarTypeFromUses(Operand dest)
|
||||
{
|
||||
HashSet<Operand> visited = new HashSet<Operand>();
|
||||
|
||||
Queue<Operand> pending = new Queue<Operand>();
|
||||
|
||||
bool Enqueue(Operand operand)
|
||||
{
|
||||
if (visited.Add(operand))
|
||||
{
|
||||
pending.Enqueue(operand);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Enqueue(dest);
|
||||
|
||||
while (pending.TryDequeue(out Operand operand))
|
||||
{
|
||||
foreach (INode useNode in operand.UseOps)
|
||||
{
|
||||
if (!(useNode is Operation operation))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (operation.Inst == Instruction.Copy)
|
||||
{
|
||||
if (operation.Dest.Type == OperandType.LocalVariable)
|
||||
{
|
||||
if (Enqueue(operation.Dest))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return OperandInfo.GetVarType(operation.Dest.Type);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
if (operation.GetSource(index) == operand)
|
||||
{
|
||||
return InstructionInfo.GetSrcVarType(operation.Inst, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return VariableType.S32;
|
||||
}
|
||||
|
||||
private static bool AreAllSourceTypesEqual(IAstNode[] sources, VariableType type)
|
||||
{
|
||||
foreach (IAstNode node in sources)
|
||||
{
|
||||
if (!(node is AstOperand operand))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (operand.VarType != type)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsBranchInst(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
|
@ -117,34 +211,31 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
return false;
|
||||
}
|
||||
|
||||
private static VariableType GetVarTypeFromUses(Operand dest)
|
||||
private static bool IsBitwiseInst(Instruction inst)
|
||||
{
|
||||
foreach (INode useNode in dest.UseOps)
|
||||
switch (inst)
|
||||
{
|
||||
if (useNode is Operation operation)
|
||||
{
|
||||
if (operation.Inst == Instruction.Copy)
|
||||
{
|
||||
if (operation.Dest.Type == OperandType.LocalVariable)
|
||||
{
|
||||
//TODO: Search through copies.
|
||||
return VariableType.S32;
|
||||
}
|
||||
|
||||
return OperandInfo.GetVarType(operation.Dest.Type);
|
||||
}
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
if (operation.GetSource(index) == dest)
|
||||
{
|
||||
return InstructionInfo.GetSrcVarType(operation.Inst, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
case Instruction.BitwiseAnd:
|
||||
case Instruction.BitwiseExclusiveOr:
|
||||
case Instruction.BitwiseNot:
|
||||
case Instruction.BitwiseOr:
|
||||
return true;
|
||||
}
|
||||
|
||||
return VariableType.S32;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.BitwiseAnd: return Instruction.LogicalAnd;
|
||||
case Instruction.BitwiseExclusiveOr: return Instruction.LogicalExclusiveOr;
|
||||
case Instruction.BitwiseNot: return Instruction.LogicalNot;
|
||||
case Instruction.BitwiseOr: return Instruction.LogicalOr;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Unexpected instruction \"{inst}\".");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,17 +1,24 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class StructuredProgramContext
|
||||
{
|
||||
private BasicBlock[] _blocks;
|
||||
private HashSet<BasicBlock> _loopTails;
|
||||
|
||||
private List<(AstBlock Block, int EndIndex)> _blockStack;
|
||||
private Stack<(AstBlock Block, int EndIndex)> _blockStack;
|
||||
|
||||
private Dictionary<Operand, AstOperand> _locals;
|
||||
private Dictionary<Operand, AstOperand> _localsMap;
|
||||
|
||||
private List<AstOperand> _locals;
|
||||
|
||||
private Dictionary<int, AstAssignment> _gotoTempAsgs;
|
||||
|
||||
private List<GotoStatement> _gotos;
|
||||
|
||||
private AstBlock _currBlock;
|
||||
|
||||
|
@ -19,17 +26,23 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public StructuredProgramContext(BasicBlock[] blocks)
|
||||
public StructuredProgramContext(int blocksCount)
|
||||
{
|
||||
_blocks = blocks;
|
||||
_loopTails = new HashSet<BasicBlock>();
|
||||
|
||||
_blockStack = new List<(AstBlock, int)>();
|
||||
_blockStack = new Stack<(AstBlock, int)>();
|
||||
|
||||
_locals = new Dictionary<Operand, AstOperand>();
|
||||
_localsMap = new Dictionary<Operand, AstOperand>();
|
||||
|
||||
_locals = new List<AstOperand>();
|
||||
|
||||
_gotoTempAsgs = new Dictionary<int, AstAssignment>();
|
||||
|
||||
_gotos = new List<GotoStatement>();
|
||||
|
||||
_currBlock = new AstBlock(AstBlockType.Main);
|
||||
|
||||
_currEndIndex = blocks.Length;
|
||||
_currEndIndex = blocksCount;
|
||||
|
||||
Info = new StructuredProgramInfo(_currBlock);
|
||||
}
|
||||
|
@ -38,7 +51,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
while (_currEndIndex == block.Index)
|
||||
{
|
||||
PopBlock();
|
||||
(_currBlock, _currEndIndex) = _blockStack.Pop();
|
||||
}
|
||||
|
||||
if (_gotoTempAsgs.TryGetValue(block.Index, out AstAssignment gotoTempAsg))
|
||||
{
|
||||
AddGotoTempReset(block, gotoTempAsg);
|
||||
}
|
||||
|
||||
LookForDoWhileStatements(block);
|
||||
|
@ -46,13 +64,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public void LeaveBlock(BasicBlock block)
|
||||
{
|
||||
LookForIfElseStatements(block);
|
||||
LookForIfStatements(block);
|
||||
}
|
||||
|
||||
private void LookForDoWhileStatements(BasicBlock block)
|
||||
{
|
||||
//Check if we have any predecessor whose index is greater than the
|
||||
//current block, this indicates a loop.
|
||||
bool done = false;
|
||||
|
||||
foreach (BasicBlock predecessor in block.Predecessors.OrderByDescending(x => x.Index))
|
||||
{
|
||||
if (predecessor.Index < block.Index)
|
||||
|
@ -60,183 +80,177 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
break;
|
||||
}
|
||||
|
||||
if (predecessor.Index < _currEndIndex)
|
||||
if (predecessor.Index < _currEndIndex && !done)
|
||||
{
|
||||
Operation branchOp = (Operation)predecessor.GetLastOp();
|
||||
|
||||
NewBlock(AstBlockType.DoWhile, branchOp, predecessor.Index + 1);
|
||||
|
||||
_loopTails.Add(predecessor);
|
||||
|
||||
done = true;
|
||||
}
|
||||
else /* if (predecessor.Index >= _currEndIndex) */
|
||||
else
|
||||
{
|
||||
//TODO: Handle unstructured case.
|
||||
AddGotoTempReset(block, GetGotoTempAsg(block.Index));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LookForIfElseStatements(BasicBlock block)
|
||||
private void LookForIfStatements(BasicBlock block)
|
||||
{
|
||||
if (block.Branch == null || block.Branch.Index <= block.Index)
|
||||
if (block.Branch == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operation branchOp = (Operation)block.GetLastOp();
|
||||
|
||||
if (block.Branch.Index <= _currEndIndex)
|
||||
bool isLoop = block.Branch.Index <= block.Index;
|
||||
|
||||
AstOperation branch = _currBlock.Last as AstOperation;
|
||||
|
||||
if (block.Branch.Index <= _currEndIndex && !isLoop)
|
||||
{
|
||||
//If (conditional branch forward).
|
||||
_currBlock.Remove(branch);
|
||||
|
||||
NewBlock(AstBlockType.If, branchOp, block.Branch.Index);
|
||||
}
|
||||
else if (IsElseSkipBlock(block))
|
||||
else if (_loopTails.Contains(block))
|
||||
{
|
||||
//Else (unconditional branch forward).
|
||||
int topBlockIndex = TopBlockIndexOnStack();
|
||||
|
||||
//We need to pop enough elements so that the one at
|
||||
//"topBlockIndex" is the last one poped from the stack.
|
||||
while (_blockStack.Count > topBlockIndex)
|
||||
{
|
||||
PopBlock();
|
||||
}
|
||||
|
||||
NewBlock(AstBlockType.Else, branchOp, block.Branch.Index);
|
||||
//Loop handled by "LookForDoWhileStatements".
|
||||
//We can safely remove the branch as it was already taken care of.
|
||||
_currBlock.Remove(branch);
|
||||
}
|
||||
else if (IsElseSkipBlock(_blocks[_currEndIndex - 1]) && block.Branch == _blocks[_currEndIndex - 1].Branch)
|
||||
else
|
||||
{
|
||||
//If (conditional branch forward).
|
||||
NewBlock(AstBlockType.If, branchOp, _currEndIndex);
|
||||
}
|
||||
else if (block.Branch.Index > _currEndIndex)
|
||||
{
|
||||
//TODO: Handle unstructured case.
|
||||
AstAssignment gotoTempAsg = GetGotoTempAsg(block.Branch.Index);
|
||||
|
||||
IAstNode cond = GetBranchCond(AstBlockType.DoWhile, branchOp);
|
||||
|
||||
_currBlock.AddBefore(branch, Assign(gotoTempAsg.Destination, cond));
|
||||
|
||||
GotoStatement gotoStmt = new GotoStatement(branch, gotoTempAsg, isLoop);
|
||||
|
||||
_gotos.Add(gotoStmt);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsElseSkipBlock(BasicBlock block)
|
||||
private AstAssignment GetGotoTempAsg(int index)
|
||||
{
|
||||
//Checks performed (in order):
|
||||
//- The block should end with a branch.
|
||||
//- The branch should be unconditional.
|
||||
//- This should be the last block on the current (if) statement.
|
||||
//- The statement before the else must be an if statement.
|
||||
//- The branch target must be before or at (but not after) the end of the enclosing block.
|
||||
if (block.Branch == null || block.Next != null || block.Index + 1 != _currEndIndex)
|
||||
if (_gotoTempAsgs.TryGetValue(index, out AstAssignment gotoTempAsg))
|
||||
{
|
||||
return false;
|
||||
return gotoTempAsg;
|
||||
}
|
||||
|
||||
(AstBlock parentBlock, int parentEndIndex) = _blockStack[TopBlockIndexOnStack()];
|
||||
AstOperand gotoTemp = NewTemp(VariableType.Bool);
|
||||
|
||||
if ((parentBlock.Nodes.Last.Value as AstBlock).Type != AstBlockType.If)
|
||||
gotoTempAsg = Assign(gotoTemp, Const(IrConsts.False));
|
||||
|
||||
_gotoTempAsgs.Add(index, gotoTempAsg);
|
||||
|
||||
return gotoTempAsg;
|
||||
}
|
||||
|
||||
private void AddGotoTempReset(BasicBlock block, AstAssignment gotoTempAsg)
|
||||
{
|
||||
AddNode(gotoTempAsg);
|
||||
|
||||
//For block 0, we don't need to add the extra "reset" at the beggining,
|
||||
//because it is already the first node to be executed on the shader,
|
||||
//so it is reset to false by the "local" assignment anyway.
|
||||
if (block.Index != 0)
|
||||
{
|
||||
return false;
|
||||
Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
|
||||
}
|
||||
|
||||
return block.Branch.Index <= parentEndIndex;
|
||||
}
|
||||
|
||||
private void NewBlock(AstBlockType type, Operation branchOp, int endIndex)
|
||||
{
|
||||
Instruction inst = branchOp.Inst;
|
||||
|
||||
if (type == AstBlockType.If)
|
||||
{
|
||||
//For ifs, the if block is only executed executed if the
|
||||
//branch is not taken, that is, if the condition is false.
|
||||
//So, we invert the condition to take that into account.
|
||||
if (inst == Instruction.BranchIfFalse)
|
||||
{
|
||||
inst = Instruction.BranchIfTrue;
|
||||
}
|
||||
else if (inst == Instruction.BranchIfTrue)
|
||||
{
|
||||
inst = Instruction.BranchIfFalse;
|
||||
}
|
||||
}
|
||||
|
||||
IAstNode cond;
|
||||
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.Branch:
|
||||
cond = new AstOperand(OperandType.Constant, IrConsts.True);
|
||||
break;
|
||||
|
||||
case Instruction.BranchIfFalse:
|
||||
cond = new AstOperation(Instruction.BitwiseNot, GetOperandUse(branchOp.GetSource(0)));
|
||||
break;
|
||||
|
||||
case Instruction.BranchIfTrue:
|
||||
cond = GetOperandUse(branchOp.GetSource(0));
|
||||
break;
|
||||
|
||||
default: throw new InvalidOperationException($"Invalid branch instruction \"{branchOp.Inst}\".");
|
||||
}
|
||||
NewBlock(type, GetBranchCond(type, branchOp), endIndex);
|
||||
}
|
||||
|
||||
private void NewBlock(AstBlockType type, IAstNode cond, int endIndex)
|
||||
{
|
||||
AstBlock childBlock = new AstBlock(type, cond);
|
||||
|
||||
AddNode(childBlock);
|
||||
|
||||
PushBlock();
|
||||
|
||||
_currBlock = childBlock;
|
||||
_blockStack.Push((_currBlock, _currEndIndex));
|
||||
|
||||
_currBlock = childBlock;
|
||||
_currEndIndex = endIndex;
|
||||
}
|
||||
|
||||
private IAstNode GetBranchCond(AstBlockType type, Operation branchOp)
|
||||
{
|
||||
IAstNode cond;
|
||||
|
||||
if (branchOp.Inst == Instruction.Branch)
|
||||
{
|
||||
cond = Const(type == AstBlockType.If ? IrConsts.False : IrConsts.True);
|
||||
}
|
||||
else
|
||||
{
|
||||
cond = GetOperandUse(branchOp.GetSource(0));
|
||||
|
||||
Instruction invInst = type == AstBlockType.If
|
||||
? Instruction.BranchIfTrue
|
||||
: Instruction.BranchIfFalse;
|
||||
|
||||
if (branchOp.Inst == invInst)
|
||||
{
|
||||
cond = new AstOperation(Instruction.LogicalNot, cond);
|
||||
}
|
||||
}
|
||||
|
||||
return cond;
|
||||
}
|
||||
|
||||
public void AddNode(IAstNode node)
|
||||
{
|
||||
_currBlock.Nodes.AddLast(node);
|
||||
}
|
||||
|
||||
private void PushBlock()
|
||||
{
|
||||
_blockStack.Add((_currBlock, _currEndIndex));
|
||||
}
|
||||
|
||||
private void PopBlock()
|
||||
{
|
||||
int lastIndex = _blockStack.Count - 1;
|
||||
|
||||
(_currBlock, _currEndIndex) = _blockStack[lastIndex];
|
||||
|
||||
_blockStack.RemoveAt(lastIndex);
|
||||
}
|
||||
|
||||
private int TopBlockIndexOnStack()
|
||||
{
|
||||
for (int index = _blockStack.Count - 1; index >= 0; index--)
|
||||
{
|
||||
if (_blockStack[index].EndIndex > _currEndIndex)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
_currBlock.Add(node);
|
||||
}
|
||||
|
||||
public void PrependLocalDeclarations()
|
||||
{
|
||||
AstBlock mainBlock = Info.MainBlock;
|
||||
|
||||
LinkedListNode<IAstNode> declNode = null;
|
||||
AstDeclaration decl = null;
|
||||
|
||||
foreach (AstOperand operand in _locals.Values)
|
||||
foreach (AstOperand operand in _locals)
|
||||
{
|
||||
AstDeclaration astDecl = new AstDeclaration(operand);
|
||||
AstDeclaration oldDecl = decl;
|
||||
|
||||
if (declNode == null)
|
||||
decl = new AstDeclaration(operand);
|
||||
|
||||
if (oldDecl == null)
|
||||
{
|
||||
declNode = mainBlock.Nodes.AddFirst(astDecl);
|
||||
mainBlock.AddFirst(decl);
|
||||
}
|
||||
else
|
||||
{
|
||||
declNode = mainBlock.Nodes.AddAfter(declNode, astDecl);
|
||||
mainBlock.AddAfter(oldDecl, decl);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public GotoStatement[] GetGotos()
|
||||
{
|
||||
return _gotos.ToArray();
|
||||
}
|
||||
|
||||
private AstOperand NewTemp(VariableType type)
|
||||
{
|
||||
AstOperand newTemp = Local(type);
|
||||
|
||||
_locals.Add(newTemp);
|
||||
|
||||
return newTemp;
|
||||
}
|
||||
|
||||
public AstOperand GetOperandDef(Operand operand)
|
||||
{
|
||||
if (TryGetUserAttributeIndex(operand, out int attrIndex))
|
||||
|
@ -273,11 +287,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
return new AstOperand(operand);
|
||||
}
|
||||
|
||||
if (!_locals.TryGetValue(operand, out AstOperand astOperand))
|
||||
if (!_localsMap.TryGetValue(operand, out AstOperand astOperand))
|
||||
{
|
||||
astOperand = new AstOperand(operand);
|
||||
|
||||
_locals.Add(operand, astOperand);
|
||||
_localsMap.Add(operand, astOperand);
|
||||
|
||||
_locals.Add(astOperand);
|
||||
}
|
||||
|
||||
return astOperand;
|
||||
|
|
Loading…
Add table
Reference in a new issue