Cleanup
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1 changed files with 2 additions and 2 deletions
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@ -28,8 +28,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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* Metal does not have a combined image sampler like sampler2D in GLSL, as a result we need to bind
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* Metal does not have a combined image sampler like sampler2D in GLSL, as a result we need to bind
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* an individual texture and a sampler object for each instance of a combined image sampler.
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* an individual texture and a sampler object for each instance of a combined image sampler.
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* As a result, the binding indices of straight up textures (i.e. without a sampler) start
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* Therefore, he binding indices of straight up textures (i.e. without a sampler) must start
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* after the last sampler/texture pair.
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* after the last sampler/texture pair (n + Number of Pairs).
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*
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*
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* Uniforms
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* Uniforms
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*
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*
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