Fix NOP shader instruction opcode
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1 changed files with 1 additions and 1 deletions
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@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("000000010000xx", InstEmit.Mov, typeof(OpCodeAluImm32));
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Set("000000010000xx", InstEmit.Mov, typeof(OpCodeAluImm32));
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Set("0101110010011x", InstEmit.Mov, typeof(OpCodeAluReg));
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Set("0101110010011x", InstEmit.Mov, typeof(OpCodeAluReg));
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Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
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Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
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Set("1010000101100x", InstEmit.Nop, typeof(OpCode));
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Set("0101000010110x", InstEmit.Nop, typeof(OpCode));
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Set("1111101111100x", InstEmit.Out, typeof(OpCode));
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Set("1111101111100x", InstEmit.Out, typeof(OpCode));
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Set("111000101010xx", InstEmit.Pbk, typeof(OpCodePush));
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Set("111000101010xx", InstEmit.Pbk, typeof(OpCodePush));
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Set("0100110000001x", InstEmit.Popc, typeof(OpCodeAluCbuf));
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Set("0100110000001x", InstEmit.Popc, typeof(OpCodeAluCbuf));
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