Increase TextureSize capacity for OpenGL back to 1024
- Added a new const ulong for OpenGLTextureSizeCapacity
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@ -1,3 +1,4 @@
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -49,6 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private const int MaxCapacity = 2048;
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private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
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private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
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private const ulong OpenGLTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
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private const float MemoryScaleFactor = 0.50f;
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private ulong _maxCacheMemoryUsage = 0;
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@ -63,12 +65,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
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/// </summary>
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/// <remarks>
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/// For OpenGL this defaults to OpenGLTextureSizeCapacity.
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/// </remarks>
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/// <param name="context"> The GPU context that the cache belongs to</param>
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public void Initialize(GpuContext context)
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{
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var CacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
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_maxCacheMemoryUsage = Math.Clamp(CacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
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if (context.Capabilities.Api == TargetApi.OpenGL)
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{
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_maxCacheMemoryUsage = OpenGLTextureSizeCapacity;
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}
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}
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/// <summary>
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