Commit graph

3644 commits

Author SHA1 Message Date
Isaac Marovitz
58847dac9c Cleanup present 2024-06-20 17:11:38 +01:00
Isaac Marovitz
81dd4d8a3f Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-06-20 17:11:38 +01:00
SamoZ256
a64ec22aa4 Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-06-20 17:11:38 +01:00
SamoZ256
7b0ed79b8d Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-06-20 17:11:38 +01:00
Isaac Marovitz
b8fddfca70 Suppress GC Finalize on StateCache 2024-06-20 17:11:38 +01:00
Isaac Marovitz
d11297ddf3 Use Stack instead of List 2024-06-20 17:11:38 +01:00
Isaac Marovitz
b3d4dcdbaf Whitespace formatting 2024-06-20 17:11:38 +01:00
Samuliak
6f2a331183 dispose all temporary buffers 2024-06-20 17:11:38 +01:00
Samuliak
58e09e72f1 dispose temporary metal buffer 2024-06-20 17:11:38 +01:00
Samuliak
fa8713835c dispose drawable texture view 2024-06-20 17:11:38 +01:00
Samuliak
7784385c37 implement texture get data 2024-06-20 17:11:38 +01:00
Samuliak
98964c5174 fix: don't dispose stencil state before using 2024-06-20 17:11:38 +01:00
Samuliak
5647f297b3 allow null depth stencil render targets 2024-06-20 17:11:38 +01:00
Samuliak
268ad89347 reset certain state before doing blit or clear 2024-06-20 17:11:38 +01:00
Samuliak
5a43c63335 reset viewport before blit 2024-06-20 17:11:38 +01:00
Samuliak
a2e7f14e21 dispose encoder state manager 2024-06-20 17:11:38 +01:00
Samuliak
5485292372 dispose all objects in encoder state manager 2024-06-20 17:11:38 +01:00
Samuliak
7abf75a97b dispose caches 2024-06-20 17:11:38 +01:00
Samuliak
8fcd94fb6e warn about barriers 2024-06-20 17:11:38 +01:00
Samuliak
1973f0082b do memory barriers 2024-06-20 17:11:38 +01:00
Samuliak
d251675fce remove useless parameters 2024-06-20 17:11:38 +01:00
Samuliak
e7c90b3f6d set the inline state after restoring state 2024-06-20 17:11:38 +01:00
Samuliak
119e460adb make states private 2024-06-20 17:11:38 +01:00
Samuliak
3481b6eb7e fix: incorrect merge stuff 2024-06-20 17:11:38 +01:00
Samuliak
9e18b61b87 don't interrupt render pass before color clear 2024-06-20 17:11:38 +01:00
Samuliak
f808196eab implement save and restore state system 2024-06-20 17:11:38 +01:00
Samuliak
6a526613da revert deferred clears 2024-06-20 17:11:38 +01:00
Samuliak
fd398eecf2 prepare for deferred clears 2024-06-20 17:11:38 +01:00
Samuliak
fe4769fc0b resolve merge conflicts 2024-06-20 17:11:38 +01:00
Isaac Marovitz
68c208902e Rebase 2024-06-20 17:11:38 +01:00
Isaac Marovitz
c3754de86f Cleanup + Format 2024-06-20 17:11:38 +01:00
Isaac Marovitz
4918debf89 Start Proper Dispose 2024-06-20 17:11:38 +01:00
Samuliak
d464ea4ad0 do texture barrier tiled 2024-06-20 17:11:38 +01:00
Samuliak
b454c54fe9 do texture barrier 2024-06-20 17:11:38 +01:00
Samuliak
366175e6ed implement depth stencil cache 2024-06-20 17:11:38 +01:00
Isaac Marovitz
dea2e531ae Fix typo in SamplerType.TextureBuffer 2024-06-20 17:11:38 +01:00
Isaac Marovitz
577ef09c89 Fix StoreActions & Don’t Clamp Scissor for Now 2024-06-20 17:11:38 +01:00
Isaac Marovitz
c1ccb8abd6 Depth Clear 2024-06-20 17:11:38 +01:00
Isaac Marovitz
db7e00b573 Shitty Clears + Inline Buffer Improvements? 2024-06-20 17:11:38 +01:00
Isaac Marovitz
3bbf64e35a FragmentOutputDepth Fixes 2024-06-20 17:11:38 +01:00
Isaac Marovitz
bd440cf800 Depth Sampler Fixes 2024-06-20 17:11:38 +01:00
Isaac Marovitz
a7684a4a0b Revert position changes 2024-06-20 17:11:38 +01:00
Isaac Marovitz
f69af4132d Nvm it should be in.position 2024-06-20 17:11:38 +01:00
Isaac Marovitz
76be286718 More shader fixes 2024-06-20 17:11:38 +01:00
Samuliak
6428bb256f fix: incorrect layer count of texture view 2024-06-20 17:11:38 +01:00
Samuliak
bdd38bfb2d don't use mask on size query 2024-06-20 17:11:38 +01:00
Samuliak
00a31665da declare local memory 2024-06-20 17:11:38 +01:00
Samuliak
69dcf959e6 support multiple render targets & fix: incorrect texture name 2024-06-20 17:11:38 +01:00
Samuliak
4a585d04aa put render pipeline cache into a separate file 2024-06-20 17:11:38 +01:00
Samuliak
fdb2984642 implement pipeline cache 2024-06-20 17:11:38 +01:00