Isaac Marovitz
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f0c0cdfcc8
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Use return value of BeginRenderPass
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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f3641a9290
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Cleanup
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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022d1ffead
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remove outdated comment
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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d169ff9496
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Fix table
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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8c3c3b35f0
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Dont hardcode Vertex Format
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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6ba7056e34
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style
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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436c2d8e31
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bring back inline updates for some state
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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3d957d5c84
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fix: don't rebind pipeline unless dirty
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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bdd08f8d1c
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don't bind null vertex buffers
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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69cb9348eb
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mark state as dirty
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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fd22158865
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add todo notice
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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b7ac467877
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don't end render pass when not neccessary
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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1134296684
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Remove rebase garbage
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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1de5739a2b
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Be smart and use a bitmask not a list
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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1e8a813847
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Cleanup
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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f818e11da4
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Fix Vertex Attributes in Wonder & Kirby
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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2ab6b32839
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Implement SetDepthClamp
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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1cdf3739b4
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Implement SetBlendState
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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35d4a565c2
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Be consistent with things that lack support
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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2a14dc8145
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Ignore SetDepthMode
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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1843b09cca
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Make Texture Volatile on dispose
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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673ffa97a1
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Format
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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245fb4811e
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Fix present
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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d786020778
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Fix Depth/Stencil attachments
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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e6fd4a78d1
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Break everything :D
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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a24450c088
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Clamp ScissorRect
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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2b9c80e492
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Set DepthAttachmentPixelFormat
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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ff2c4fc305
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Set Depth Attachment Texture
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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a9a6676be6
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Clamp Viewport ZNear & ZFar
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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85966969dc
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format
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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4f43cf2c32
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use 0 instead of undef
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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f9f74cc35b
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fix: pass array index as an additional argument to sample
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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cf9b0843e7
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don't declare samplers for separate textures
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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ce5c15655b
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don't hardcode texture type
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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29fc5cf5b6
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offset storage buffer bindings by 15
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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741957aad7
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fix: incorrect abs instruction
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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eefcabf561
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add: vertex and instance id arguments
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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cf98d73afd
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determine type of buffer by its field types
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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6fecc38793
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Rebase + Format
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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4726333299
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use unknown texture usage
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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3336425872
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don't hardcode render pipeline attachments
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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029f6f0acb
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create GetSwizzle helper function
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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3d49be8dd2
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add: textures and samplers as shader arguments & fix: issue with casting
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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370123aaf1
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support fragment coord as an input to a shader
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2024-06-20 17:11:38 +01:00 |
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Samuliak
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680ef37184
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support texture views
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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309a008372
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Format
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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5e44d0db6b
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Rebase + GAL Changes
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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26abba5e86
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Remove TODOs
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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a435669fd7
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Fix Scissor/Viewport state & Validation Error
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2024-06-20 17:11:38 +01:00 |
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Isaac Marovitz
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925adc9cf7
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Require Argument Buffers Tier 2
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2024-06-20 17:11:38 +01:00 |
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