Thomas Guillemard
588a9c8095
Add linux-x64 to RID property to make tests works on linux ( #205 )
2024-02-22 19:13:45 -05:00
LDj3SNuD
c4a2d199be
Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V. Add 16 tests. ( #204 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update Instructions.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2024-02-22 19:13:45 -05:00
ReinUsesLisp
e1e2cdaaad
Explicit GLSL "position" attribute location ( #199 )
2024-02-22 19:13:45 -05:00
gdkchan
be8e254790
Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU ( #193 )
2024-02-22 19:13:45 -05:00
gdkchan
270bef0fe0
Add support for the FMLA (by element/scalar) instruction ( #187 )
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* Add support for the FMLA (by element/scalar) instruction
* Fix encoding
2024-02-22 19:13:45 -05:00
gdkchan
9bb3fabd31
Add support for vertex base on indexed draws, fix index buffer first (untested) ( #197 )
2024-02-22 19:13:44 -05:00
greggameplayer
da2962ea7b
add the forgotten mm:u link ( #190 )
2024-02-22 19:13:44 -05:00
gdkchan
e59e8ed71e
Somewhat better ClearBuffers implementation
2024-02-22 19:13:44 -05:00
gdkchan
c703a20c23
Add support for Vertex Program A and other small shader improvements ( #192 )
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* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
2024-02-22 19:13:43 -05:00
gdkchan
449606fac4
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
2024-02-22 19:13:43 -05:00
ReinUsesLisp
a5c4c1ae20
Fix GL.CreateBuffers -> GL.GenBuffers ( #189 )
2024-02-22 19:13:43 -05:00
ReinUsesLisp
cb45ce4290
Implementation of UBOs instead of uniform constant arrays ( #186 )
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* Sort uniform binding to avoid possible failures in drivers fewer bindings
* Throw exception for Cbuf overflow
* Search for free bindings instead of using locked ones
* EnsureAllocated when binding buffers
* Fix uniform bindings
* Remove spaces
* Use 64 KiB UBOs when available
* Remove double colon
* Use IdentationStr and avoid division in Cbuf offset
* Add spaces
2024-02-22 19:13:43 -05:00
gdkchan
cda8045af5
Relax GetThreadContext3 by allowing it to get the context of a running thread
2024-02-22 19:13:43 -05:00
gdkchan
728f4c3c37
Set PC value on SvcCall aswell
2024-02-22 19:13:43 -05:00
gdkchan
9d1f9d35a1
Implement SvcGetThreadContext3
2024-02-22 19:13:43 -05:00
LDj3SNuD
25e2fbe3c5
Add Sqxtun_S, Sqxtun_V with 3 tests. ( #188 )
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* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
2024-02-22 19:13:43 -05:00
LDj3SNuD
f70cd51e39
Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. ( #183 )
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* Add files via upload
* Add files via upload
* Add files via upload
* CPE
* Add EmitSse42Crc32()
* Update CpuTestSimdCmp.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update Instructions.cs
2024-02-22 19:13:43 -05:00
gdkchan
39617485d4
Add REV16/32 (vector) instructions and fix REV64
2024-02-22 19:13:43 -05:00
gdkchan
a0aa2c7d40
Fix GetLastOpenedUser stub returning an invalid account id value
2024-02-22 19:13:43 -05:00
Rygnus
2883df34c0
Add opcodes SQXTUN_S and SQXTUN_V ( #184 )
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* Add SQXTUN_S and SQXTUN_V
Part 1/2 of commit
* Add SQXTUN_S and SQXTUN_V (2/2)
Part 2/2 of commit
2024-02-22 19:13:43 -05:00
gdkchan
5d1a4f542a
Aways write voice state as finished playing while proper audren support is not in place
2024-02-22 19:13:43 -05:00
gdkchan
b85f43f1d5
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2024-02-22 19:13:43 -05:00
gdkchan
ac6c545521
Workaround for recent audren regression
2024-02-22 19:13:43 -05:00
gdkchan
c36fcaea56
Fix 3 graphics related issues ( #180 )
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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
2024-02-22 19:13:43 -05:00
Starlet
828f08c53e
Better audren implementation ( #179 )
2024-02-22 19:13:42 -05:00
gdkchan
74bcb3e736
Fix some thread sync issues ( #172 )
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* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
2024-02-22 19:13:42 -05:00
ReinUsesLisp
addc881dfe
Port from OpenTK.NETCore to OpenTK.NetStandard ( #176 )
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* Minor code changes
* Forgot to remove a method
2024-02-22 19:13:42 -05:00
riperiperi
f693ab56b2
Rework signed multiplication. Fixed an edge case and passes all tests. ( #174 )
2024-02-22 19:13:42 -05:00
LDj3SNuD
b255228561
Add Cmeq_S, Cmge_S, Cmgt_S, Cmhi_S, Cmhs_S, Cmle_S, Cmlt_S (Reg, Zero) & Cmtst_S compare instructions. Add 22 compare tests (Scalar, Vector). Add Eor_V, Not_V tests. ( #171 )
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* Add files via upload
* Add files via upload
* Delete CpuTestScalar.cs
* Update CpuTestSimdArithmetic.cs
2024-02-22 19:13:42 -05:00
Jules Blok
beb42fabd9
NvGpuEngine3d: Fix uploading vertex arrays without index buffers. ( #173 )
2024-02-22 19:13:42 -05:00
gdkchan
0d4ab56088
Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
2024-02-22 19:13:42 -05:00
gdkchan
dc5035b29a
Add the FADDP (scalar) instruction
2024-02-22 19:13:42 -05:00
Ac_K
efe7730ab8
Implement NPDM files parser ( #169 )
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* Implement NPDM files parser
(Currently not used in Ryujinx)
* Add credits
* Add Swap32
* Update Npdm.cs
* Update ACI0.cs
* Update ACID.cs
* Update Npdm.cs
* Update EndianSwap.cs
* Update ACI0.cs
* Update ACID.cs
* Update KernelAccessControl.cs
* Update NpdmInfo.cs
* Update ServiceAccessControl.cs
* Update NpdmInfo.cs
2024-02-22 19:13:42 -05:00
greggameplayer
597c63a814
delete mixed tabs & spaces & use void for methods
2024-02-22 19:13:42 -05:00
greggameplayer
5e4eddf445
add a new Method for OpenAudioOut & OpenAudioOutAuto
2024-02-22 19:13:42 -05:00
greggameplayer
aafed824aa
Implement ListAudioOutsAuto & OpenAudioOutAuto
2024-02-22 19:13:42 -05:00
greggameplayer
180df8cad7
change places of the args of GetAvailableLanguagesCodesMethod
2024-02-22 19:13:42 -05:00
greggameplayer
b16f1e1262
correct whitespaces
2024-02-22 19:13:42 -05:00
greggameplayer
a8787fb645
Implement GetAvailableLanguageCodes2 with a method
2024-02-22 19:13:42 -05:00
riperiperi
160aff3f8f
Faster soft implementation of smulh and umulh ( #134 )
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* Faster soft implementation of smulh and umulh
* smulh: Fixed mul with 0 acting like it had a negative result.
* Use compliment for negative smulh result.
2024-02-22 19:13:41 -05:00
gdkchan
81af45ec58
Partial GPU DMA support ( #158 )
2024-02-22 19:13:41 -05:00
Starlet
cf343a20bc
Compliant with review.
2024-02-22 19:13:41 -05:00
Starlet
23701c23e8
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2024-02-22 19:13:41 -05:00
Lordmau5
6dc2561565
Remove comment
2024-02-22 19:13:41 -05:00
Lordmau5
1d5a63664c
Implement R16 texture format ( #147 )
2024-02-22 19:13:41 -05:00
Lordmau5
c2ce0ba499
Implement Fabs_V ( #146 )
2024-02-22 19:13:41 -05:00
gdkchan
d6ced9fecc
Minor shader fixes
2024-02-22 19:13:41 -05:00
DatBoiJay3
41df305aab
Neatness counts
2024-02-22 19:13:41 -05:00
DatBoiJay3
7be13f300d
Fix input in SMO
...
Unsure if this will break other games though.
Please test. :)
2024-02-22 19:13:41 -05:00
gdkchan
49ed4ec0ec
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2024-02-22 19:13:40 -05:00